Forgotten Legendz (Greenlight)

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Post » Mon Jan 25, 2016 5:15 am

Elinewton wrote:Wow!! I really like this!! Great dungeon style!!!

I appreciate it )

zohairzzd wrote:how did you do the 3D black shadow?

It's shadow caster + light
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Post » Wed Apr 06, 2016 7:26 pm

Samsung Galaxy Note 2, Cocoon Canvas+

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Post » Fri May 13, 2016 5:50 am

Icons for inventory and forge shop:

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Post » Tue May 17, 2016 4:43 am

Swords

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Post » Sat May 21, 2016 3:54 pm

@mef1sto professional grade stuff, this looks epic. I can't wait till the release on android I can already tell its going to be a blast. Keep up the good work!! All those upgradables in your game, your code must be looking crazy right about now keeping track of all the stats!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue May 24, 2016 5:55 am

PixelPower wrote:@mef1sto professional grade stuff, this looks epic. I can't wait till the release on android I can already tell its going to be a blast. Keep up the good work!! All those upgradables in your game, your code must be looking crazy right about now keeping track of all the stats!!


Thanx) I'm trying to optimiz the code as well as I can to get ~60fps on mobiles
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Post » Tue May 24, 2016 6:12 am

mef1sto wrote:
PixelPower wrote:@mef1sto professional grade stuff, this looks epic. I can't wait till the release on android I can already tell its going to be a blast. Keep up the good work!! All those upgradables in your game, your code must be looking crazy right about now keeping track of all the stats!!


Thanx) I'm trying to optimiz the code as well as I can to get ~60fps on mobiles


Yes that can be tough thats why I set my resolution to 650,350 and only use inner scale so that it scales nicely on the device. What resolution is your game in?
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue May 24, 2016 11:08 am

mef1sto wrote:Samsung Galaxy Note 2, Cocoon Canvas+

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i think your UI is too big.
your player and enemy HUD are take at least 25% of screen. you dont need to make that health bar too big since player will notice their health around the character.

the left bottom one looks like iteam placeholder and, for me, its looks too messy. if that condition of "box open", then instead making potion show around the box, make it like reverse dropdown menu( like this http://s33.postimg.org/bwc52fev3/review.jpg ) and make the thumbnail a lil bit bigger.

for the middle one, maybe thats the attack button, but why 3 ? its too big and the position is too weird, since its in the middle. usually button like attack or shoot is always place in bottom left or bottom right because is closest to player finger. maybe you can change that attack button to become more small and place it in side of screen.

hope this will help you :)
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Post » Tue May 24, 2016 11:20 am

Nice to see someone is putting Construct 2 to high end graphics. I like it wow
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Post » Fri May 27, 2016 6:42 am

PixelPower wrote:What resolution is your game in?


I use 1280x720 on mobiles with scale inner. On PC I use crop mode without scaling - If you have monitor with 1920x1080 - game will run 1920x1080 and you will see original scale + little more dungeon

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New items for inwentory and forge-shop: clubs and axes:

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