Four direction mouse and WASD

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Post » Tue Mar 26, 2013 2:23 pm

http://www.newgrounds.com/portal/view/612815

A game when the mouse clicks and he runs in the game


This is my (capx)
http://vk.com/doc146589472_167179445?hash=3a728700c6d4b390a5GodSpear2013-03-26 14:24:57
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Post » Tue Mar 26, 2013 3:42 pm

I came up but the problem is when I push up and hold and press the right, the animation works. I need to ban when it goes up


https://www.dropbox.com/s/u7trtqo4tg0eyn2/Test2.capxGodSpear2013-03-26 15:45:59
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Post » Tue Mar 26, 2013 6:29 pm

I am still not actually seeing what your question is here, what is it you need someone to help you do?
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Post » Tue Mar 26, 2013 6:34 pm

Why did you say something?" Or are you just too lazy to help me? CAPX laid look correct. So if push up you can not change the animation when ???????? on the left and other
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Post » Tue Mar 26, 2013 6:36 pm

I put the file CAPX. We must correct the motion animation
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Post » Tue Mar 26, 2013 6:45 pm

[QUOTE=BluePhaze] I am still not actually seeing what your question is here, what is it you need someone to help you do?[/QUOTE]
Hello, I want to do the function of movement is similar to the game Warspear online.
When I clicked the required place and the hero moves like a Warspear online.
And add ????????? keyboard WSAD, too, for the movement.
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Post » Tue Mar 26, 2013 7:52 pm

I'm pretty sure Godspear is asking how to setup a dual movement system, a 4 directional grid moving with WASD as well as the option to click on a location to pathfind to said location within the grid tile to tile.
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Post » Wed Mar 27, 2013 4:08 am

[QUOTE=Pseurai] I'm pretty sure Godspear is asking how to setup a dual movement system, a 4 directional grid moving with WASD as well as the option to click on a location to pathfind to said location within the grid tile to tile.[/QUOTE] If as warspear online is Yes. But how do I don't know=(
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Post » Thu Mar 28, 2013 4:27 am

first day, no one answered. Unsubscribe somebody?
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Post » Fri Mar 29, 2013 9:35 am

Have you looked into Invisible sprite simulate control action at the require spot. And you can have the event set up to disable player control with variables. That is the best guess I can do. Either that or ask a Math Genius on the correct pixel move to.
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