fps drop increases with time played

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Post » Sat Mar 14, 2015 10:16 am

Hi there,

when i run my game, it runs very smoothly (around 60fps) but after a while it goes slower and slower (have that tested - started the game and just let it run for a while without playing). Im testing it on mobile (iphone 5) via Cocoonjs. Are there any specific events causing this that i should look for? I know the performance tips but this goes beyond them i suppose.
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Post » Sat Mar 14, 2015 10:24 am

Hi,

You should display your object count in real time, may be this count increases so memory too.
If that's the case it means you will need to destroy unnecessary objects.
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Post » Sat Mar 14, 2015 10:38 am

beufreecasse wrote:Hi,

You should display your object count in real time, may be this count increases so memory too.
If that's the case it means you will need to destroy unnecessary objects.



Hi, thanks acctualy im testing it right now so im curious if that solves it.
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Post » Sat Mar 14, 2015 10:42 am

Yup solved :) thanks anyway!
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