FPS dropping at each new layout... but why?

For questions about using Classic.

Post » Wed Jul 27, 2016 2:09 pm

So here's my problem:

I play on the first layout (level #1) in my game and my average FPS is about 300
Then I go to the second layout (level #2) in my game and now my average FPS is about 260
Then I go to the third layout (level #3) in my game and now my average FPS is about 220
Then I go to the fourth layout (level #4) in my game and now my average FPS is about 170

And so on, to the point that my game is unplayable.

When I restart a level, then FPS do not change. It's dropping only in the next layout, after completing previous layout. Levels have that same sizes and similar amount of objects. So why each new level make my game slower and slower?

I checked almost everything and still do not know why this is happening. I'm starting to freak out :<
Any advices?
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Post » Wed Jul 27, 2016 2:29 pm

Stop making new layouts?
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Post » Wed Jul 27, 2016 2:49 pm

It's not about the amount of the layouts (i have only 12 of them). Im talking about playing trough the layouts (levels) in the game.

When I complete as a player a layout (level) in a game, then each next layout (level) make my game slower and slower, to the point that my game is unplayable - due to the low FPS.
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Post » Wed Jul 27, 2016 3:01 pm

Check if you have any global layers that also have global objects on them. If you have global objects on global layers, they'll get multiplied and you'll end up with extra objects, and maybe that is causing things to slow down.
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Post » Wed Jul 27, 2016 4:04 pm

I don't think Classic had global layers.
A bunch of global objects could be an issue however.
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Post » Wed Jul 27, 2016 6:57 pm

oops.. didn't see it was classic. I usually just browse new post section, which lumps all the posts together. disregard my message above.
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Post » Wed Jul 27, 2016 11:17 pm

Yet still I have only few global objects, like mouse & keyboard plugin, Audiere etc.

Any more ideas guys? Because I really don't know what the hell is going on with that FPS drop :<
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Post » Wed Jul 27, 2016 11:34 pm

We can't tell without a cap.
Still the best advice would be to use C2.
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