FPS ON IPHONE

Discussion and feedback on Construct 2

Post » Thu Jul 19, 2012 12:07 pm

Hi all,
I have a problem in fps on iphone it's equal to 5 to 6 fps on iphone but it's good on android it equal to 15 is there any solution for this problem bouguima2012-07-19 12:08:00
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Post » Thu Jul 19, 2012 12:28 pm

This question comes up couple times a week now. Please try to do a proper search before creating a thread.

Are you running the game as a app, or in a browser?
If you are running directly in a browser, you should look at exporting the game as a app instead since that is >100 times faster.

Export with Appmobi (Currently only for iPhone/iPad)
Export with Cocoon JS (Currently only for Android)

In the near future, both of these options will be able to export to both Iphone/iPad and android.

Then you can also read this tutorial:
Performance tips for mobile phones

If these doesn't help, you need to give us more information, because it's nearly impossible to know why without any details.
Do you handle many objects? Do you use any 3rd party plugins? Do you use a lot of particles/physics? etc etc.

And a link/example file would be of help as well.CodeMasterMike2012-07-19 12:32:32
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Post » Thu Jul 19, 2012 12:49 pm


here is the link:
http://www.g1.games-hub.voucherplay.2kip-dev.com/new_version/

I have many animation on objects on my project i found that Fps is realed to using of animation when i eliminate the animation Fps augmente
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Post » Thu Jul 19, 2012 12:57 pm

How much animatino do you have? The only animation I can see, is in the first level, when the character is throwing those things..
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Post » Thu Jul 19, 2012 2:10 pm

i have 4 animations each one have at less 40 frames and others can take 70 frames
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Post » Thu Jul 19, 2012 2:26 pm

Obligatory mention of the Performance Tips manual entry.
Scirra Founder
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