fps slowdown in r158?

Discussion and feedback on Construct 2

Post » Fri Jan 17, 2014 11:19 am

Before I post a bug I want to ask if it's only on my end or if someone else have this issue.

I've installed r158 (64bit) this morning and straight away I've noticed slowdown in fps in every project I have or newly create.

On my current project I used to have steady 60fps in r157 (theres only 20 objects and no fancy effects). In r158 i get 48fps on the start and it gets lower when sprites starts to move.

In new project with only one sprite and any movement (bullet, drag, 8dir...) it drops to 56 - which is not bad but it's very visible on sprite movement (sprite start's to lag and tear on screen). But even with only one sprite in project I can't remeber to have less then 60fps!

After uninstalling r158 and revert back to 157 everything is back to steady 60fps.

Anyone?
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Post » Fri Jan 17, 2014 1:36 pm

This looks like a bug in the latest version of Chrome. I tried my project in Firefox and Internet Explorer and the framerate was fine. In Chrome, the framerate was decreased - even after I reverted to r157.Przemek327672014-01-17 13:37:45
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Post » Fri Jan 17, 2014 1:50 pm

If it's Chrome issue then why it runs fine in r157? I didn't update my Chrome, windows or any other drivers since yesterday.
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Post » Fri Jan 17, 2014 3:58 pm

Looking at the changelog for r158 I cannot imagine how any of those items could cause a significant performance difference. As always it is essential to test in every browser, if you're only seeing a difference in Chrome it's likely to be caused by Chrome and not Construct 2. Chrome 32 was just released this week around the same time as r158.
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Post » Fri Jan 17, 2014 4:03 pm

Seeing the same here. It seems you dont even have a choice to install an older version of chrome either.
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Post » Fri Jan 17, 2014 4:21 pm

same here.... slowwww
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Post » Fri Jan 17, 2014 4:27 pm

Same here, massive slowdown since the last update :/

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Post » Fri Jan 17, 2014 5:35 pm

same here, all of a sudden my project dropped from 60fps to 20fps this afternoon, it only occurs using Chrome.
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Post » Fri Jan 17, 2014 6:43 pm

update: it seems its a problem between WebGl and Chrome
I tried disabling WebGl on my project and works 60fps again on Chrome now.
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Post » Fri Jan 17, 2014 9:31 pm

Please - test other browsers and report back those results as well! It's essential to identify browser-specific issues. Is it just Chrome or are Firefox and IE affected as well?
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