Fractals.

New releases and general discussions.

Post » Tue Jan 20, 2009 1:56 am

well can you post an example fx for me, cause i have think you know what youre doing :P

ohh and this is a cap i made, its not really a infinite fractal, but it is a fractaly thing

its cool try it out

http://willhostforfood.com/files3/45332 ... PRIRAL.cap
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Post » Thu Jan 22, 2009 9:52 pm

i'm working on it :)
(the fractal shader is out of reach for me, though, since it needs ps version 3.0...)
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Post » Fri Jan 23, 2009 4:02 am

hmm procedural texture generation is kind of possible using the canvas object and drawing other objects into it and stuff...and then saving the canvas into an external file and loading it... I know there's that cool 12kb game that uses procedural texture generation, but other then that I haven't really seen any good uses for it...most people have fast internet and dont need games to be 12kb :P
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