I've got another question for you guys. :)
I made a 2 Player shoot-em up with a little frag System, using global variables. Now i want to implement an "multikill" function like in quake or unreal tournament. Please explain me how i can detect if one variable is added 2 points while the other doesn't change. Hope you understand what I mean, i'm not a native speaker. :)
Thx in advance,
The Beaver ;-)
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