frame rates problems

For questions about using Classic.

Post » Sun Mar 30, 2008 9:48 pm

Im using the Construct and Im trying to do a movement engine with events, but I have some problems with the frame rates:

1 If I put the frame rates unlimited, the movement runs too fast, what doesnt happens if I use any movement of the behaviors
2 The movement speed varies with the frame rates, if the FPS is 30, the movement seems to be two times slower than at 60 fps (In a matter of time)
3 If I turn on the global motion blur with V-Synced, the movement runs too fast
4 If I turn on the global motion blur with fixed frame rates, the game runs too slow

Sorry my bad English
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Post » Sun Mar 30, 2008 10:00 pm

Lucky for you, I wrote just the article for you the other day!

http://www.scirra.com/wiki/TimeDelta
Scirra Founder
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Post » Mon Mar 31, 2008 7:18 pm

thanks
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