I've been testing a very very simple prototype on a cell phone (Iphone 5). I've never tried to play Construct games with the phone, but I found a problem when playing. As the gamme slightly stutters, the jump strength (platform behaviour) seems to change depending on the framerate. Sometimes I'm gonna jump and, instead of jumping, for example, 500, it jumps above or sometimes below that strenght. Sometimes the character can't jump over a platform and some other he can.
Is it possible to regulate this somehow? Some tips to improve performance in phones?