Framerate vs. Framerate

Discussion and feedback on Construct 2

Post » Sat Apr 18, 2015 5:18 am

If the options are
1. Anything sub-60fps is unplayable
2. Anything sub-60fps instantly drops to 30fps and it's smooth at 30fps

I know what my choice would be. Currently anything sub-60, at least in my game, is completely unplayable because it's so stuttery. 55fps is waaaay worse than 30fps stable.

I wonder if something like this is possible?
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Post » Sat Apr 18, 2015 7:06 am

Lets try the inverse of the postulate.
Problem:
My fps max is set at 30, but my game is not working correctly and running a slower odd frame rate.
Suggested solution:
If the max fps was set at 60 my game would run better.
It would be doing twice the work.

Tune in next week folks when we use reverse logic on to say we need a Html5 exporter so that we can reach a wider platform, rather than this native one... that runs so slow.
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Post » Sat Apr 18, 2015 7:20 am

@newt what are you talking about?
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Post » Sat Apr 18, 2015 10:20 am

@sqiddster I think he's joking about "HTML5 + WebGL with Chromium-based wrappers" being ever considered faster than native in real game situations.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Apr 18, 2015 11:15 am

I'm using reverse psychology(not really), since analogies are for children, and I'm preparing for next weeks rant for a native exporter.

They're both recurring arguments, and its not childish at all to keep bringing up either subject, again, and again, and again.
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Post » Sat Apr 18, 2015 11:17 am

sqiddster wrote:I know what my choice would be. Currently anything sub-60, at least in my game, is completely unplayable because it's so stuttery. 55fps is waaaay worse than 30fps stable.

Yes for frame drops below 60fps I'd take game slowdowns or stable 30fps over screen updates that tugs and jerks and dysfunctional game logic any day. Is this a conscious design decision on C2's part or an inherent problem with the html5 + browser wrapper solution?

I dig C2 and I dig how productive I can be with it but sometimes I get the sense that Scirra thinks it's a good thing to withhold control from C2 users. To protect them from themselves or something. That's a bit of a turn-off.
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Post » Sat Apr 18, 2015 1:42 pm

If you want a non-coding game builder with native exporters try this:

https://www.buildbox.com/

It's the game makers dream for only $2,675 :lol:
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Post » Sat Apr 18, 2015 2:15 pm

Wow well that just smells like a business model of doom. I'd be tempted to give it a good try to figure out if the price was actually worth it but a 15-day trial? Nope nope nope, don't think so :P
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Post » Sat Apr 18, 2015 2:23 pm

@ErekT

it seems like NLP approach for game making engines :)

but if they really did good working native exporters then... congratulations
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Post » Sat Apr 18, 2015 4:26 pm

BuildBox looks amazing. Look how many physics objects are on screen in Phases and that's also on Android.
But $2500???
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