sqiddster wrote:I know what my choice would be. Currently anything sub-60, at least in my game, is completely unplayable because it's so stuttery. 55fps is waaaay worse than 30fps stable.
Yes for frame drops below 60fps I'd take game slowdowns or stable 30fps over screen updates that tugs and jerks and dysfunctional game logic any day. Is this a conscious design decision on C2's part or an inherent problem with the html5 + browser wrapper solution?
I dig C2 and I dig how productive I can be with it but sometimes I get the sense that Scirra thinks it's a good thing to withhold control from C2 users. To protect them from themselves or something. That's a bit of a turn-off.