framerate

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Post » Thu Apr 11, 2013 7:47 pm

Do I want to know because at some level using cocoonjs I have 30 FPS and another 62? If I put 6 items start to lower the fps a lot. May it be because the weight of the object?

I don't understand why both low fps :(
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Post » Fri Apr 12, 2013 12:41 pm

Does anyone know because low me fps?
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Post » Fri Apr 12, 2013 2:52 pm

Come on. Sry but could you descripe you problem a bit more ?
- Where do you place this 6 items on which Layout ? -> Are they global or in high resolution ?
- Which Layout is slower ? -> Bigger Layout Size ?
- Which difference is between the Layouts ? -> WebGl Effects, Many Loops, Every Tick Events and so on ?
- Which Device do you use for your tests ? -> Android(Model) or Iphone(Model), Tablet or Smartphone ?


We cant help you without more informations, there are so many possibilities.
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Post » Fri Apr 12, 2013 3:43 pm

Scirra Founder
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Post » Sun Apr 14, 2013 12:12 pm

@Darklinki
- Where do you place this 6 items on which Layout ? -> Are they global or in high resolution ?
They are only 6 objects that exploit the playing... and a blackground of 144 kb

- Which Layout is slower ? -> Bigger Layout Size ?
I've tried various designs to 660 x 440 and 960 x 640 and fps to 30...

- Which difference is between the Layouts ? -> WebGl Effects, Many Loops, Every Tick Events and so on ?


- Which Device do you use for your tests ? -> Android(Model) or Iphone(Model), Tablet or Smartphone ?
Do I try only iphone 4...

may be that the behaviors are bad or in other layouts there are objects weighing more... it is normal for it to function at 30 fps?cesarzevil2013-04-14 12:12:57
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Post » Sun Apr 14, 2013 12:18 pm

@cesarzevil - did you read the performance tips guide?

Mobile devices have much weaker GPUs than PCs. You have to design your game very carefully. Some mobiles can only draw to every pixel three times per frame to still get 60 FPS. If you have six large objects, you've already doubled that, which explains 30 FPS. Professional games are never designed so inefficiently - you have to be really careful.
Scirra Founder
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Post » Sun Apr 14, 2013 12:26 pm

@Ashley
I read the tutorial but I no have many objects in the same layout, only 11 have physical objects.

It's funny because I start the layout with 30 fps, but when I destroy an object rises 5 fps more and so on until I have destroyed everything and 62 fps .. : (cesarzevil2013-04-14 12:33:55
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Post » Sun Apr 14, 2013 1:19 pm

You can program with 9 physical only? OMG
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Post » Sun Apr 14, 2013 2:06 pm

Are you using physics on your blocks ? Physics are the most demanding thing for mobile devices ...
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Post » Sun Apr 14, 2013 2:25 pm

Only I have 9 objects physics = behaviors
I am very disappointed cesarzevil2013-04-14 14:52:23
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