Frankly, Whats the point of c3?

Post » Thu Mar 02, 2017 12:57 am

From what I have seen... c3 is basically c2 that you have to rent. Whats the point? I feel as though I am part of a c2 community that begged for just a few simple features. Features that you sort of need to actually make a decent game (something beyond flappy phone games)... Heck, even working box2d physics sure would have been nice. We weren't asking for 3d, we were asking for the basic tools any game engine needs. (collision filtering, raytracing, collision callbacks, swept shapes, ... I could go on) Not to mention extreme scalability issues when making complex games. And javascipt is stupid for games (but thats obviously a given, a compromise that wont be changed)

Is c3 going to address these problems? I haven't heard, frankly, I don't care because I got sick of not having the tools needed for really making a game in c2 and so dropped it.

And I'm not someone who thinks a behavior should make my game. I program. I have rolled 3 different platform engines on my own, and a custom retro based physics behavior for c2. I just wanted basic features literally almost every other engine has.

I've been happily using Unity for free. With c#. Why would I rent c3 when I only use c2 for simple prototypes ?

I don't care that it is on mac (see above). I don't care that its in the cloud (see above). I don't care that it has a 3 in its name if it doesn't actually fundamentally address the major issues with making a game with c2.

Anyone have any insight?
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Post » Thu Mar 02, 2017 1:33 am

Im going on the main reasoning for C3's inception was to provide editor features that C2 couldn't handle.
I can only assume that using html5/ javascript gave a way to handle those features, while allowing for multi platform support in a way that he could not find in C++.
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Post » Thu Mar 02, 2017 1:55 pm

For what I have seem Constrcut3 is just Construct2.1.
I think like this due to this marketing campaing that show us one thing today, one bottom tomorrow.
By the moment, nothing impressive
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Post » Thu Mar 02, 2017 1:58 pm

I completely agree. Nothing that is extremely useful for more complex 2D games.
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Post » Thu Mar 02, 2017 4:03 pm

Yeah I'm feeling the same way. Lots of quality of life improvements and surface level improvements, but it's the same engine. Most of these updates could have, and should have come to C2 long ago.
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Post » Thu Mar 02, 2017 4:04 pm

So far I feel it is Construct 2.5. But I am waiting to read all the blog updates, maybe they are saving the best bits for last.
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Post » Thu Mar 02, 2017 4:15 pm

I'm too wondering about C3, Most of the blogspots coud be an C2 update changelog but they market it like Features. I don't say they are bad, they are more than welcome but I feel (and that's just my opinion) that C3 seems more like a gimmick marketing/business plan than a professional approach. It seems like they made a mistake to not charge for the C2's big updates and they need some money back. I don't know though, I hope I'm wrong.

Random idea ( U know what would be awesome ?, Scirra to make a unity plugin with their visual approach charging 150 per year. No problem there. I would happily depend on unity's devs faults rather than ludei, intel etc..)
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Post » Thu Mar 02, 2017 4:22 pm

Haven't seen anything that particularly stands out as a major improvement yet! Most of the updates I've seen are hardly blog worthy :(
Last edited by Blacksmith on Thu Mar 02, 2017 8:28 pm, edited 1 time in total.
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Post » Thu Mar 02, 2017 4:27 pm

Valhallen wrote:Yeah I'm feeling the same way. Lots of quality of life improvements and surface level improvements, but it's the same engine. Most of these updates could have, and should have come to C2 long ago.


This.

Make input box bigger here, add keep aspect ratio button there, Construct 3.

For me this tweet from Ashley sums up C3,

Iain just opened Construct 3 on his phone, opened a project, built an APK of it, installed it and ran it. All on the phone. Neat


Some people might read that and get excited, but i can't think when i'd actually use it.
Last edited by Ethan on Thu Mar 02, 2017 4:46 pm, edited 1 time in total.
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Post » Thu Mar 02, 2017 4:40 pm

stefanos wrote:Random idea ( U know what would be awesome ?, Scirra to make a unity plugin with their visual approach charging 150 per year. No problem there. I would happily depend on unity's devs faults rather than ludei, intel etc..)[/size][/i]


Random idea, my butt :) I already stated this idea in another C3 thread.
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