Frankly, Whats the point of c3?

Post » Tue Mar 28, 2017 7:32 pm

blurymind wrote:
Bleenx wrote:Shouldn't you be over at Fusion keeping up with thread you made about Reasons to buy Fusion 3 instead of Construct 3 ? Or, you could help with bug testing here ;)


Bug testing sounds better :D

That thread served it's purpose - it got people to talk about why they are on the fusion forum


/agreed. It's good to check out things.
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Post » Thu Mar 30, 2017 5:57 am

NotionGames wrote:I can't get Super Ubie Island on consoles and i really wish i could.
This is a major issue when trying to develop bigger games.

This issues has me seriously looking into Game Maker Studio 2. But I really do enjoy the event system in Construct. Big reason why I am so on the fence. But I can't keep developing projects without a way to deploy to consoles



I really like the speed and fluency of the c2 editor. Its primarily the reason it took me so long to "move on". A few others here nailed it when they said c2 is quick and agile, great for prototyping or perhaps a simple mobile or web game. But it really does start to fall when size and scalability come into play.

My question for you is, why bother with GMS when c2 is better for what the two offer. If you make the leap to GMS, why not just use unity, or unreal? I mean, even in the GSM community there are plenty of people who only use it for prototyping and stuff before moving the project into (insert engine here). It's true that making a small game in unity takes longer, but once you get to mario3 on nes sized ambitions an environment like unity or unreal are better serving- I have moved several projects from construct to unity and while it is a risk I took in dev time, it has since paid off. I use c2 to try out quick little ideas, but do the real implementations in unity.

On a side note, I read an article about you somewhere (bank publication, the internets, I'm not sure where), but I liked you story. I admire the risks you took and the perseverance you have had in game making.
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Post » Thu Mar 30, 2017 6:02 am

Bleenx wrote:
blurymind wrote:
Bleenx wrote:Shouldn't you be over at Fusion keeping up with thread you made about Reasons to buy Fusion 3 instead of Construct 3 ? Or, you could help with bug testing here ;)


Bug testing sounds better :D

That thread served it's purpose - it got people to talk about why they are on the fusion forum


/agreed. It's good to check out things.


Thats whats got me a bit miffed. I checked things out and c2 was awesome, but had its flaws (great for prototyping and small stuff - but not for making sonic the turtlehog, or super martellio brothers). It was my hope that c3 would be addressing what made large projects difficult, as well as rounding out the essential, basic tools needed in a game engine. I want to work in c2 and by extension c3, but c2 wasn't a feasible choice despite it being my first choice, and c3 is shapping up to be another potentially great tool, if only x, y, and z. Leaving me still developing in unity.
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Post » Thu Mar 30, 2017 1:36 pm

ruskul wrote:Leaving me still developing in unity.


That makes you smart, trust me. C3 will be good for what it's intended to be. I think the only way I'd use Construct for our large projects would be if it had an event system plug-in for Unity. I like events. They're fun. But I like C# more.
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Post » Sat Apr 01, 2017 8:09 am

So is coding with unity as hard as it seems? Is playmaker any good for bridging the gap?
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Post » Sat Apr 01, 2017 8:54 am

Zebbi wrote:So is coding with unity as hard as it seems? Is playmaker any good for bridging the gap?

Playmaker is the most popular when it comes to visual scripting in Unity. But, if you want something that's more comparable to C2's event-like programming, in my opinion, GameFlow is probably your best bet. Plus, it's cheaper than Playmaker.
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Post » Sat Apr 01, 2017 1:52 pm

Just to say, as a Linux-only gamer and developer, Construct will change things for me.

C3 is the only one to support Linux with the editor and that alone is a pretty big thing for us.

Good work Scirra!
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Post » Sat Apr 01, 2017 3:44 pm

Zebbi wrote:So is coding with unity as hard as it seems? Is playmaker any good for bridging the gap?

Hi, i am from zero programming but now i am full work on unity by using extension called "Gameflow".
I think its more easy than playmaker. Once you tried to learn gameflow you will love unity.

I love C2 but I leave it because no animation editor ( I am visual artist), no native export and for some point it takes longer for example: you need to pin each object just for group which in unity you just set object as a child as simple like that, another example creating UI on unity very2 easy and profesional. And C3? First impression I see UI of C3 is just like tool for kid, so colorful. Most important thing is why I have to rent a browser app if unity is totally free and build to android is native and fast
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Post » Sat Apr 01, 2017 4:17 pm

liamdawe wrote:C3 is the only one to support Linux with the editor



Unity does too.

Also another visual scripting plugin for it: plyGame
"Construct 4 lets YOU make advanced games! (they wont run anywhere)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Apr 01, 2017 5:35 pm

Bleenx wrote:
ruskul wrote:Leaving me still developing in unity.

...They're fun. But I like C# more.


I do really like the power of of c#. I can't express how liberating polymorphism and interfaces are when they are the right tool for the job you have been trying to with events in c2.

Plus... making, deleting, and editing variables is still so much faster via code.
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