Free edition of Construct 2 and commercial use?

Discussion and feedback on Construct 2

Post » Mon Aug 22, 2011 9:17 pm

The Space Blaster demo is only 70 events, and that's a reasonably complex game with some effects and such. You could go even further than that with the free edition. I think it's reasonable since you can make games like that in it, it's not some simple toy game!
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Post » Mon Aug 22, 2011 9:25 pm

Yes, but it would be relatively easy to go beyond 100 event's in a simple toy game. Plus Im not saying another license should be free.
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Post » Mon Aug 22, 2011 9:32 pm

I don't think there's a good reason to get the free edition when Construct Classic has none of its limitations. At this point, I don't see anything that C2's done differently from CC, aside from an extremely shiny new interface and a plethora of not-yet-included features - in other words, why will the consumer want to buy this over Construct Classic?
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Post » Mon Aug 22, 2011 9:41 pm

@TheBen: how about getting your game to run in a browser, and also on Mac, Linux, iOS, Android etc?
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Post » Mon Aug 22, 2011 9:47 pm

Also, portability. You can code from a USB stick with C2.
( i trust that hasn't changed)
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Post » Mon Aug 22, 2011 9:49 pm

And besides that..

You have the opportunity to say your 2c on features as they're developed. Ashley & Co have proven very responsive to the community's input.
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Post » Mon Aug 22, 2011 9:54 pm

And it won't have any of the quirks that CC has that have to be worked around, you'll be able to work with others on a project (multiple people coding one game), the configuration system for making a demo/slash full version/multiplatfrom versions from one .capx, an improved workflow and improved organization, the exporter system so you could code your own exporters, and especially stability. Oh, and you don't need to worry about people's directx9 being up to date.Arima2011-08-22 21:59:21
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Post » Mon Aug 22, 2011 9:57 pm

Okay, okay - I'll shell out 25 bucks or so for the thing; probably best for me in the long run. Until then, I'm sticking with CClassic and hitting the forums here once and a while to throw in my two cents.

Good luck with C2, alright?TheBen2011-08-22 21:58:30
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Post » Tue Aug 23, 2011 3:37 am

>>Oh, and you don't need to worry about people's directx9 being up to date.
This is a huge reason for C2 as most folks (especially casual gamers) might not have the right version of Directx. And new systems with DirectX 11 still require that users download the older DirectX libraries. So your 5 MB game just turned into a 90MB game!! :-)

I still like all the power of CC as well, even with the quirks. I'll probably start building with C2 once it reaches CC's functionality but I'll probably jump on the early adopter license.scidave2011-08-23 03:39:14
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