Free Game CAPX available Soon

Discussion and feedback on Construct 2

Post » Fri Jul 04, 2014 11:39 pm

Hi.

I eventually gave up on my game running on HTML5.
I wont refer to it as a big game because lets face it. Its not. I honestly don't know if its NodeWebkit, WebGL, or what. But running at 42FPS the game has noticeable lag on Intel GPU's.

Currently busy porting my game to UE4.
Thank you all for all of the assistance during my dev cycle.

Over the next few days i will make the capx available to the community. Perhaps there is something in there that could help people.
Just do not use all my animations and sprites for commercial purposes.

The Capx includes the following gameplay.

  • Normal platform behaviour (run, jump, rolling, fallthrough)
  • Secret areas that are hidden until entered
  • Menu system using uncomplicated elements. Simple sprites are used with move positions.
  • Patrolling enemy that detects player, warns a sniper and the sniper shoots you
  • Hiding from sniper behind a tree
  • Stealth element (hiding from patrolling enemy so it passes you undetected)
  • Enemies shooting you on sight
  • Attack Combos with smooth animation transitions
    These include Stab attack, if not pressed again you go to idle
    Stab + Stab = Stab and then kick which goes to idle if u dont attack again
    Stab + Stab + Stab = Stab then kick then hit the enemy into the ground for a power move
  • It also includes summoning powers. Including the elephant that stomps enemies on the screen.
    an Eagle that stuns enemies so you can kill them
    a leopard that kills the first enemy and when the other enemies see the leopard they run away
  • A health system where collecting fruit restores health
  • a firefly collect system. If you collect enough you can use the powers.
  • Player fall to death from a certain height
  • Sliding down walls so u cannot die from a height
  • drowning in water

those are just a few of the things in the capx.
Im still on the fence if i want to share all the animations. But i dont see harm in it.
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Post » Fri Jul 04, 2014 11:43 pm

Note its all organized well so finding stuff is easy depending which parts u want to look at

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Post » Fri Jul 04, 2014 11:49 pm

Looks legit and there are aspects in yours that I was/am going to tie into my game that I have not yet. Thanks for sharing (you know, when you do share it that is).
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Post » Sat Jul 05, 2014 12:17 am

Was really looking forward to this (especially as Ldk contacted me, asking for help/insights with the Mac/Linux versions).
Oh well. I'm sure the game will be nice, even without being Construct 2 based.
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Post » Sat Jul 05, 2014 2:50 am

Version was here
Not sure if this version still utilizes the webgl fx or not.

deleted all audio files.
Download while u can.
Last edited by Ldk on Sat Jul 05, 2014 9:13 am, edited 1 time in total.
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Post » Sat Jul 05, 2014 3:58 am

Downloading it now. Thank you very much!
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Post » Sat Jul 05, 2014 3:59 am

why are you giving away your cool game? I read in the other topic that you had problems with the export. But now that you are offering it in public, basically everyone can steal it. Dont you just want to try to find a solution for your performance problems? I had a look at your game. the only issue is that the pictures are to high detail for a mobile phone and that you have excessive animations with different sprites, instead of using spriter animations. This game can easily be fixed.
Free Android game: https://play.google.com/store/apps/deta ... VSMrMonkey

"Seven Birds VS Mr. Monkey" is a simple yet fun game.

Mr. Monkey is being attacked by birds and without a way to escape all hope seems lost. But if you think Mr. Monkey goes down that easily you are mistaken!

Help Mr. Monkey to upgrade his skills, get special attacks and show these birds who's the boss!
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Post » Sat Jul 05, 2014 5:32 am

@Allchix Can't use Spriter for mobiles, the wrappers don't support it.
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Post » Sat Jul 05, 2014 5:46 am

@Silverforce
huh... works for me fine in CocoonJS. the problem was previously CJS didn't have XML support. However Sprite moved to JSON a while ago. Providing the wrapper has JSON it's good to go.
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Post » Sat Jul 05, 2014 6:47 am

jayderyu wrote:@Silverforce
huh... works for me fine in CocoonJS. the problem was previously CJS didn't have XML support. However Sprite moved to JSON a while ago. Providing the wrapper has JSON it's good to go.


Nice! I tried it awhile ago, haven't checked in recent times.

Got a brief overview of how to get Spriter to work with CJS?

Also, @Ldk good luck with moving your game to UE4, let us know how its like on that game engine!
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