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Post » Thu Aug 20, 2015 4:30 pm

matriax wrote:Hi @AndreasR , i saw you are "Waiting for new suggestions" but i don't know if you are still accepting and forgot editing the post.

I'm doing a RPG game(this one http://kronbits.itch.io/kingdom-of-nerea-dark-ages) and code the dialogs are a bit frustrating/complicated to do all the situations i will need. I saw a template that uses .csv but too complicated for me with a lots of events :S .

I'm doing it with simple events using .xml actually and started a post in the help section with what i need to do and a .capx of what i have done here:
how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

The idea will be create a plugin/behaviour for RPG dialogs with all the needs included on you can set things like:
Typewritter: Yes|No
On more text: Clear|Newline
etc...

So the idea will be that after providing/load an .xml we only have to set in the event something like:
On colision with OldMan -> xml.StringValue("/en_lang/OldMan_dialog1")

Or maybe if is posible only set "Oldman_dialog1" using a behaviour parameter i don't know :P .

And all the logic inside the plugin/behaviour with the parameters i said to get the events sheet clean instead all full of things.

Maybe is a bit complicated and not can be free but if you do and put on codecanyon or the scirra store i'm sure me and a lot of people will pay for it without no doubt! ;) .


Hi @matriax

I'm not a Java Developer, so I can't code any plugins.
But maybe I can work out something in Construct 2 for you ;)
I already have coded something similar. I will see what I can do for you ;)
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Post » Thu Aug 20, 2015 6:14 pm

Ops! sorry then :S , I was dreaming on a behaviour/plugin to do that until now haha.

Btw, if you can get a RPG dialogs working using .xml as my .capx example fixing the problems in a easy way without using .csv and BBDD like the other template will be great.(This one: https://www.scirra.com/tutorials/833/mo ... dialog-mod)

Waiting impatient! :D
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Post » Thu Aug 20, 2015 6:16 pm

@matriax

I'm not sure if this matches your need but I made an example using JSON.

Image

Download: https://shatter-box.com/?p=12792

Regards
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Post » Thu Aug 20, 2015 6:19 pm

@AndreasR

Ehmm... not is what i'm looking for, you saw my .capx example?

This one:
how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

In the thread is explained what and how i need with the .capx with some things i done.

EDIT: ALso to download the file i have to register in your web?
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Post » Thu Aug 20, 2015 6:28 pm

matriax wrote:@AndreasR

Ehmm... not is what i'm looking for, you saw my .capx example?

This one:
how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

In the thread is explained what and how i need with the .capx with some things i done.

EDIT: ALso to download the file i have to register in your web?


Sorry I saw your file after I had finished the script. If I have some free time on the coming weekend I'll improve the example matching your example. But I can't make any promises if I get it working.

Yes you have to register in order to download.
Have you checked the store? There are some good capx templates for Dialogs.
https://www.scirra.com/store/search?q=dialog

Regards
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Post » Thu Aug 20, 2015 6:46 pm

Ah! ok.

About the scirra store, none of the dialogs uses SpriteFont+XML and if buy i don't know if i will be capable to customize and adapt to my needs.

Btw, the one looks good is the second so i guess i will pay for it even if after i not use it, maybe have some coditions/events i can use in some way.
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Post » Fri Sep 11, 2015 10:48 am

Hi @AndreasR how's the multiplayer request thingy coming along? Any progress there mate?
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Post » Fri Sep 11, 2015 10:50 am

VIKINGS wrote:Hi @AndreasR how's the multiplayer request thingy coming along? Any progress there mate?


Hi,

yes I already have started. It's not that easy so it will take awhile. Moreover I have to prioritize my paid custom jobs. But whenever I have time I will work on that ;)
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Post » Fri Sep 11, 2015 1:01 pm

Cool. I'll be waiting. ^^
Thanks mate.
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Post » Mon Sep 14, 2015 9:39 pm

Thanks for the freebies, @AndreasR.
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