[Free] I workout freebies based on your Ideas

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Post » Thu Aug 13, 2015 4:54 pm

Awesome, can't wait to get my hand on them. Thank you very much @AndreasR .

AndreasR wrote:P.S. Good luck with your earnings, just keep it up :)


Yeah, I'm trying, but it's so easy to get depressed about it and just give up... :( I'm trying to resist that urge. ;)

P.S. I have a few ideas on how to repay you, I'll send you a PM.
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Post » Fri Aug 14, 2015 12:42 pm

VIKINGS wrote:Awesome, can't wait to get my hand on them. Thank you very much @AndreasR .

AndreasR wrote:P.S. Good luck with your earnings, just keep it up :)


Yeah, I'm trying, but it's so easy to get depressed about it and just give up... :( I'm trying to resist that urge. ;)

P.S. I have a few ideas on how to repay you, I'll send you a PM.


Sounds good :) I'll come back to you once I've finished my tasks ;)

Thanks!
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Post » Sat Aug 15, 2015 8:37 am

PayPal Donation Template finished!
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The requested PayPal Donation template is ready to be downloaded.

Get it here: https://shatter-box.com/?p=12662

You will need @cranberrygame 's plugin Phongeap PayPal in order to open the project file.
More information can be found in the docs:
https://shatter-box.com/knowledgebase/p ... nstruct-2/
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Post » Sat Aug 15, 2015 2:09 pm

SaveGame - Load & Save function of the current game stat via LocalStorage
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The next freebie is ready to be downloaded. Check it out here:
https://shatter-box.com/?p=12675
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Post » Sat Aug 15, 2015 6:02 pm

Got the capx's, thank you very much mate. I'll let you know if I have any problems with em.
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Post » Tue Aug 18, 2015 2:40 pm

Ok @AndreasR , I got another one for you mate, if you think you can handle it. :twisted:
Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like Worms that can be played eighter over the internet or over bluetooth.
How would I do that?
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Post » Wed Aug 19, 2015 3:59 pm

VIKINGS wrote:Ok @AndreasR , I got another one for you mate, if you think you can handle it. :twisted:
Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like Worms that can be played eighter over the internet or over bluetooth.
How would I do that?


Sounds interesting :) I see what I can do for you ;) But this will take awhile I guess.
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Post » Wed Aug 19, 2015 5:12 pm

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Build your own Tournament Game using our free template.

Download: https://shatter-box.com/?p=12771
Demo: https://goo.gl/0tV5eK
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Post » Thu Aug 20, 2015 12:50 am

AndreasR wrote:
VIKINGS wrote:Ok @AndreasR , I got another one for you mate, if you think you can handle it. :twisted:
Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like Worms that can be played eighter over the internet or over bluetooth.
How would I do that?


Sounds interesting :) I see what I can do for you ;) But this will take awhile I guess.


Cool, thank you. I'll be waiting on the edge of my seat.:D
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Post » Thu Aug 20, 2015 10:40 am

Hi @AndreasR , i saw you are "Waiting for new suggestions" but i don't know if you are still accepting and forgot editing the post.

I'm doing a RPG game(this one http://kronbits.itch.io/kingdom-of-nerea-dark-ages) and code the dialogs are a bit frustrating/complicated to do all the situations i will need. I saw a template that uses .csv but too complicated for me with a lots of events :S .

I'm doing it with simple events using .xml actually and started a post in the help section with what i need to do and a .capx of what i have done here:
how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

The idea will be create a plugin/behaviour for RPG dialogs with all the needs included on you can set things like:
Typewritter: Yes|No
On more text: Clear|Newline
etc...

So the idea will be that after providing/load an .xml we only have to set in the event something like:
On colision with OldMan -> xml.StringValue("/en_lang/OldMan_dialog1")

Or maybe if is posible only set "Oldman_dialog1" using a behaviour parameter i don't know :P .

And all the logic inside the plugin/behaviour with the parameters i said to get the events sheet clean instead all full of things.

Maybe is a bit complicated and not can be free but if you do and put on codecanyon or the scirra store i'm sure me and a lot of people will pay for it without no doubt! ;) .
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