Free trial for Construct 3

Post » Thu Mar 09, 2017 2:29 pm

lamar wrote:Good point and I think teaching people (kids) to use limited events makes their coding a lot less sloppy and they have to use logic to use events in a way that gets the most out of them instead of using a hundred events to just check sprites and do non essential tasks.

True.
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Post » Mon Mar 13, 2017 3:32 pm

Again, for examples limiting your events is great. However, if you want to build complete games, you have to go over the limit. The game demos are over 250 events.

Imagine if Unity3D had a character limit. People just wouldn't use it.
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Post » Mon Mar 13, 2017 3:39 pm

mammoth wrote:Again, for examples limiting your events is great. However, if you want to build complete games, you have to go over the limit. The game demos are over 250 events.

Imagine if Unity3D had a character limit. People just wouldn't use it.


Um no?

You must be confusing lines of an event with an event.

The events are numbered and I don't know of any C2 example that goes over 25 events?
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Post » Mon Mar 13, 2017 10:43 pm

@mammoth

At first I assumed your ulterior motive for requesting free trial versus limited events was because the format for your udemy guides involved making game projects higher than 100 events. But then I looked at your udemy page and by looking over the games you are training students to make, they would in no way warrant even 30 events, let alone 100. So now I'm puzzled.

For all the reasons already named in this thread, a free trial is total deal-breaker for my teaching purposes. I'm guessing that other institutions employing semester schedules (read: 16 weeks) would think twice about teaching Construct as well.

From a personal stand-point, I understand the logic behind free trials, but I disregard free trials whenever I see them. I would rather just watch YouTube videos of the software being used or read comparisons to software on message boards. I often like to download software and try it briefly, putting it on the back burner until I get another chunk of free time to keep trying it, and that can be weeks or months later. I imagine I'm not the only one, especially if I were a student trying out many different engines at the same time over the course of several months.

Like one of the major problems with software subscriptions, free trials create a sense of pressure in the user to use it "or else." This tension leads to a dissonant user experience. The "or else" should feel positive, not negative, when incentivizing paying for the full version.
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Post » Mon Mar 13, 2017 11:26 pm

Just for clarity, we have no plans for a time limited trial of Construct 3. We will still have a free edition with no time limits. Limitations of Construct 3 free edition are still to be published.
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Post » Mon Mar 13, 2017 11:51 pm

Every projects I taught to my students are compressed into 100 events in C2.
Guess what? All there final projects across 100 events, and several teams use more than 500 events.

Judge a C2 project by its event number is meaningless. But it's really amazing and joyful to launch a student's 500-event project.
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Post » Tue Mar 14, 2017 1:15 am

Minor in C2
Major in Art
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Post » Tue Mar 14, 2017 8:51 am

Damn I wish I was a better artist!

Give me some great art and I can write play and mechanics to make it look and play well but doing game art is just not my talent. Unless it is drafting and I can do drafted mechanical and structural drawings no problem.

I think it is a left brain right brain thing?
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Post » Tue Mar 14, 2017 3:14 pm

I kind of agree with OP. Even though @Tom mentioned not considering it, I'm sure they will work out a solid plan.

Considering they moved C3 online, the last thing you want is a ton of free users using up bandwidth and data for extended periods of time. Each free user is going to be a cost for scirra as long as they can use C3 online, no matter how much they limit functionality.

If you only limit exports. A person can use C3 for years producing a bunch complete games, then just paying when they are done = Really bad business decision. Especially since they mentioned that you are able to earn money on your games even after licence expired.

If you limit events, Families, Layers and other stuff like C2, I think. it's still going to be costly in the long run as long as people access the tool online.

For me a free version should be like a tryout, get a hang of it, tinker with it, play around. If you like it... then pay for it. 30 day trial seems like a sensible option though But I'm sure they thought about it. From a purely business perspective, the last thing you want is people to abuse the Free version, and stealing bandwidth, stability, server performance, etc from paying customers, using it for months or years without paying.
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Post » Tue Mar 14, 2017 7:18 pm

Are sub event lines not considered an event line for the limit?
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