Free trial for Construct 3

Post » Tue Mar 14, 2017 7:27 pm

@Tom I'm glad to hear you guys aren't considering time limitations. I went into more detail about free version considerations from the context of academia here if you haven't looked at it: an-educator-s-perspective_t188645 .

@mammoth Of course sub events count against the event count, otherwise you would just have a single root "every tick" event and make your whole game as sub events of that.
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Post » Tue Mar 14, 2017 7:59 pm

I just found this post from 2011. :lol:

Image

The thing is that you can make simple games with 100 events or less. Even if your code is really efficient, you are going to have that one great idea that you want to teach people that will go over the limit. It might not happen often but it can happen.
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Post » Tue Mar 14, 2017 8:56 pm

mammoth wrote:Are sub event lines not considered an event line for the limit?


Yes and they are numbered.

Un-numbered lines that are included under an event are not counted as an event so if you are teaching people to make good events instead of redundant and wasteful events you should be able to easily create good games with under 250 events and even under 100 events.

Like I said - I make complete games all the time with under 100 events and that makes people less sloppy and uses good event logic.
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Post » Tue Mar 14, 2017 9:56 pm

Since I produced that course 2 years ago I had to figure out why I chose to use the paid version. It was the lack of families and subfolders in the free version.

While it's totally possible to make games without families or subfolders and less than 100 events there are games that require more events and families. It also depends on what other limitations there are.

I totally get the merits of condensing and optimizing code, who wouldn't want to do that? Sometimes optimization can go too far and become less readable. So there is a balance. But creativity can only go so far and optimization can only go so far. Eventually you have an awesome idea that just can't be done in the free version.

Game salad moved to a 15 day free trial and stencyl AFAIK has a completely free version to download. Adobe does something similar with a 7 day free trial.

http://forums.gamesalad.com/discussion/ ... 30-2015/p1

"The biggest news, by far, is that we're moving to a free trial business model for GameSalad Creator. This means there's no more free version of GameSalad Creator. All existing free users will get 15 days to try GameSalad Creator before having to make their purchase decision.

During the free trial period, all of the features of GameSalad Creator are available: networking, platform publishing, ads, etc. After the free trial period, users must purchase to continue using GameSalad Creator.

This is necessary because too many people are using the tools for free and we're not meeting our revenue goals."


It's not that I am lazy, incompetent or not creative, I just like using the full toolset. Giving people a taste of that tool set in a free trial will have people coming back for more.
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Post » Tue Mar 14, 2017 10:05 pm

It could argued equally as well that giving users unlimited time with 90% of a product and letting them learn at their own pace lets them develops an attachment to it; with the final 10% acting as a carrot to convince them to purchase.

Free trials rely on the marketing technique of scarcity; a free version relies on psychological consistency. Both work, but in my opinion the latter gives you customers that are far more invested in the product, which for a tool with as strong a community as Construct, is vital.
Last edited by Elliott on Tue Mar 14, 2017 10:05 pm, edited 1 time in total.
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Post » Tue Mar 14, 2017 10:05 pm

mammoth wrote:
This is necessary because too many people are using the tools for free and we're not meeting our revenue goals."[/i]

It's not that I am lazy, incompetent or not creative, I just like using the full toolset. Giving people a taste of that tool set in a free trial will have people coming back for more.


Most users are hobby game designers and kids and having a free version with limited events is what they need to learn and after they get some experience they buy a licensed version.

15 days is not enough time for most people to even get a first game completed and they will give up when the time on the version runs out and go look elsewhere.

If you want families and other features in the licensed version then buy a licensed version and you can show your students on your version what can be done with a licensed version.

Gamesalad and some other engines are trying to lock people into a purchase or subscription and it will backfire in my opinion.
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