Heyo again, I did a quick search on this but I only found two responses that deal with this and they were both before the implementation of the new physics engine.
I just thought, since now is the time for ironing out bugs in the new physics engine that perhaps you awesome devs could add a 'set activated' in the physics behaviour events
Or, more conveniently, make collisions for physics objects able to be toggled at real time
I'm making an iso movement engine similar in movement to that Infantry game but with the physics engine how it is, I can't actually make the player jump OVER obstacles or reach different 'Z heights' if you get my drift.
*Eagerly awaits next build*