front and behind character bones

For questions about using Classic.

Post » Sun Nov 18, 2012 1:26 pm

Hi , how I can do to make a character with bones get in front and behind of another character fully with all members (arms, head, legs ...)?

Only I doing it with his main part.


It's for a game of 8-directions

Thanks
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Post » Mon Nov 19, 2012 3:18 am

You could add all the objects to a family, and then move the family in front of/behind the other characters as needed.

Are they using the bone behavior as well or just the main character?
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Post » Tue Nov 20, 2012 11:49 pm

I'm using the bones behavior in all characters ( player, friends and enemies )

I have another problem , enemies follow the player like I want with "change speed towards object" but I can not get that enemies move to position of beside the player to hit them or they hit.
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Post » Wed Nov 21, 2012 11:48 pm

Hmm, can you upload a source cap file with just the characters and events to move them around?
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Post » Thu Nov 22, 2012 10:19 pm

here the cap

http://www.mediafire.com/download.php?ao06z9swr27bdhz
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Post » Fri Nov 23, 2012 7:31 am

Thanks @nihaotomita I think I was able to help, here's the cap with some event changes (I added comments before the parts I added/changed): https://dl.dropbox.com/u/4714446/prueba.cap
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Post » Thu Dec 06, 2012 7:44 pm

Hello, I can not make the green blocks (both) are placed behind and in front of the red blocks. A simple example with bones

http://www.mediafire.com/download.php?rc9gkgtruauvwmg
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Post » Thu Dec 27, 2012 6:33 pm

@nihaotomita, looks like the the green block wasn't part of the family Friendly Here's a quick event fix + added green block to family cap: https://dl.dropbox.com/u/4714446/prueba2.cap

If you want to fix the head overlap (or any set body part), you can use private variables like this: https://dl.dropbox.com/u/4714446/prueba2_v2.cap
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