Frontier - Space trading/combat game.

Show us your completed creations made in Construct 2

Post » Thu Apr 11, 2013 8:36 am

Honestly, I'm not sure. It's weird because releasing on Kongregate shouldn't cause bugs in and of itself unless you had to modify it to fit their platform.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Thu Apr 11, 2013 4:23 pm

Yeah it's strange, I think it may be due to the size of the file or something. Having said that, it currently is crashing in Firefox which I hadn't noticed (only started recently) and there is a bug with the keys locking in IE. Now Firefox and IE are probably 25% of users, and if 25% of users came across those issues, that's like 100 people, which is enough 1 ratings to wreck it.

I'm trying to fix those issues (I think the browser does lock on Kongregate if you lose focus, so I just did a refocus which seems to have fixed that), and then I'll repost it.

Nobody actually said they didn't like the game, they just complained about the bugs. So if I can re-release it without the bugs, hopefully it'll do better.
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Post » Thu Apr 25, 2013 11:34 pm

@farflamex

Can you share a bit more about how you created the atmosphere? How many layers are you using? I think I am seeing:

-Very slow moving background
-Slightly faster moving background (some planets or so)
-Fast moving atmosphere/gas
-Gameplay layer

Is this correct?
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Fri Apr 26, 2013 2:16 pm

Yes, it's several layers. There's a static background (the stars and nebula), a 'nearly static' planets/sun layer (they move at different speeds depending on their orbit, but are all slow-moving), 6 to 8 smoke images on a single layer (opacity set to about 25 and moving at different speeds) and then various gameplay layers at the top.
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Post » Sun Jul 14, 2013 8:38 am

@farflamex

I was just checking out a few games on Gog, and there's a new release titled Ring Runner which instantly made me think of Korelos. It's probably worth checking out the video on the site, as it looks like they've got the space combat sussed and it might give you some fresh ideas.

http://www.gog.com/gamecard/ring_runner_flight_of_the_sages
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Post » Mon Jul 15, 2013 10:56 am

Thanks. It does look very good. I think Korelos would basically need a rewrite with better combat and an all-round simpler gameplay. When I did Jovian War, I was thinking I could somehow combine them - a simple shooter with a very upgradeable ship which reacted to damage. I suppose you could tell your ship where you're going (e.g a new planet, an asteroid field etc) and then fly there 'vertically' in a shoot-em-up fashion. But then I don't think it'll work if it's too simplified.

I'm not sure, I've stopped working on games right now. I love making games but at the same time it can get frustrating and very time-consuming so right now I'm chilling and just playing games instead. I still don't see any hope of getting any success with games unless you go for the real dumbed-down kiddy games, which is difficult because you need lots of very cute sprites which I can't do. But ultimately I think you want to work on very simple games which work on mobiles and I'm not really into that.

We'll see though, I'm sure I'll get the bug again soon :)

How's Board Horde going?
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Post » Mon Jul 15, 2013 11:40 am

@farflamex

Ah yes, it's nice to take a break from this game designing malarkey isn't it? I'm pretty much done with Board Horde for the time being (got a lot of other projects to be getting on with, including endless comic lettering and a few novels). I uploaded it to Marketjs today, and am getting closer to hitting the 'publish' button on Kongregate. Currently the main problem I'm facing is getting the scoreboard to integrate properly; I've had one score show up so far, and nothing since.

I just gave Korelos a 5 star rating, as I enjoy it and it got a lot of low reviews due to circumstances beyond your control Are you hosting on dropbox, or with a direct clay.io link? One thing I noticed is you seem to have clay.io achievements and external ads on the Kongregate version, which I removed from my Kongregate version of Board Horde as I'm sure it states its against their rules (just thought I'd mention it).

I think the best way to approach game development is to balance the quick and easy games with the lengthy but less popular games which mean more to you. Even if you don't find the right market yet, new markets are opening up all the time (take King Of Dragon Pass for example. That was released ten years ago on PC, cost millions to make and only sold 3,000 copies. Then when it was converted to ipad many years later it sold over 30,000 copies).

Keep at it, and I'll be watching everything you create with interest.
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Post » Mon Jul 15, 2013 3:45 pm

Yeah it's a balancing act. I do think the real trick here is to enjoy what you're creating. I don't so much mind the fact that it's nigh-on-impossible to make money (it would be nice to do this for a living of course) but if the game simply doesn't get played, then it's a real shame. I know Korelos got a couple of fans so I guess that's nice, but I felt it deserved more.

I did start a couple of new games which are of interest to me. In particular, I've wanted to make a browser version of my football-management game which has been my main source of income since 1986. It's now possible to do that and I even got started and found that it works nicely in Construct 2. So that may be a good project to work on. But even then, I'm worried now that it'll just fade into obscurity and I'll have the usual problem of getting it noticed. I think I just need a break :)

I also started a space-management game idea which has been bouncing around my head for decades. Also works very nicely so I may get cracking on that - maybe I'll wait for the winter when I need to hibernate :)

Give me a link to your Kongregate version of Board Horde as soon as it's up and I'll go and vote for it. I really like the game and it annoys the hell out of me that people downvote for such stupid reasons.

And yes, mine was hosted on Clay.io, perfect in my opinion as they do most of the work for you and they pay for the bandwidth :)
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