Fruit Ninja help.

Get help using Construct 2

Post » Wed Oct 23, 2013 1:02 pm

@zenox98

Thanks
I thought the "play gameover not looping" was supposed to do that. How do I add the trigger?
B
10
S
3
Posts: 113
Reputation: 1,191

Post » Wed Oct 23, 2013 1:09 pm

I just want it to play once when it reaches 0 lives.
B
10
S
3
Posts: 113
Reputation: 1,191

Post » Wed Oct 23, 2013 1:31 pm

The file you provided has the 'Game Over' sound set to looping.

Set it to 'Not Looping', then press right mouse button whilst over the 'Life2=0' condition in Event 10 and select Add Another Condition. Select System/Trigger Once while true.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
137
S
31
G
87
Posts: 5,548
Reputation: 60,440

Post » Wed Oct 23, 2013 1:35 pm

Perfect thanks so much!
B
10
S
3
Posts: 113
Reputation: 1,191

Post » Wed Oct 23, 2013 2:45 pm

@zenox
Now I'd like to add a start (instructions) screen
and a play again button on the end screen.

I'm not seeing anything in the tutorials or maybe I missed it.
B
10
S
3
Posts: 113
Reputation: 1,191

Post » Wed Oct 23, 2013 4:57 pm

O.K thanks everybody that has helped so far.

I've found some tutorials and added a start and finish screen.

Now onto adding harder levels.

Since this is my first game should I make the additional levels on different layouts and event sheets and have the game progress as it hits a certain score?

That makes the most sense to me but I ask because there may be a different way to do it.

The game so far:
https://www.dropbox.com/s/a750ankkki118bl/ninja_slice06.capx
B
10
S
3
Posts: 113
Reputation: 1,191

Post » Wed Oct 23, 2013 6:34 pm

you could use classic ideas like speeding things up
an example should be:
1- on level end, increase level
2- store level to a variable
3- link level variable to speed.

B
12
S
3
G
1
Posts: 347
Reputation: 2,866

Post » Wed Oct 23, 2013 9:46 pm

I'm working on making a level 2 with ninja's with different weapons, background, life hearts, poison.

I want to add ninjas that will pop up and if you don't kill them fast enough they attack.

I'm really enjoying this. Never thought I could put something like this together. Hopefully I can get to a decent level of expertise and bang out some fun stuff. For now I have to build off of templates and learn by tweaking them and asking questions.

One question though when I look at the game on my phone the mouse clickable parts (like click to play) are not touch activated. Any advise on this?

Also what dimensions on the layout do you recommend for playing on most mobile devices?

Thanks again everyone for all the help.

What I've got so far:
http://www.warrior-scholar.com/ninja/ninja_slice_6/
B
10
S
3
Posts: 113
Reputation: 1,191

Post » Wed Oct 23, 2013 11:57 pm

the click thing is a bug on browsers.
for layout dimensions there are some threads on this, also check out that iOS requires at least 1024x768
http://ivomynttinen.com/blog/the-ios-7-design-cheat-sheet/
B
12
S
3
G
1
Posts: 347
Reputation: 2,866

Post » Thu Oct 24, 2013 1:40 am

So there is no way around the click or tap issue? or is there a different way to code it?

Thanks
B
10
S
3
Posts: 113
Reputation: 1,191

PreviousNext

Return to How do I....?

Who is online

Users browsing this forum: Importuno and 3 guests