I'm having a really tough time understanding why Construct 2 screws up my graphics.
In the screenshot, I've tried importing 3 different versions of the same character sprite.
The character is supposed to look like this: http://img.photobucket.com/albums/v286/ ... dntrtq.png
Basically, I want my whole game to look cartoony and not "sprite-y" or pixelated.
But whatever I do, I can't get Construct 2 to detect the smoothness of the graphics. Instead, it turns into a pixelated mess that you see in the screenshot. I tried adding a thick black border to attempt to make it look less obvious... but I'm not happy about it.
I recreated the character in pixel-art style, and I don't think it looks right either.
I've seen examples of games made on C2 that don't use "pixel-art" (or at least it's hard to tell if they are) so I would love to know what they did in order for their graphics to retain their original quality.
Precautions I took:
-Tried both exporting in 72dpi, and 300dpi
-Tried both rounding pixels option on and off.
-Tried every form of scaling down.
-Tried every option of Fullscreen Scaling.
I'm out of ideas...