Fry Me Omelettes (casual cooking game!)

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Post » Fri Aug 07, 2015 8:33 am

The game has sort of a "Trial-and-Error" gameplay, that applies to the food critics' preferences.

It should be easy to win 2 critics.
To win an 'Ace' (win 3 critics), it's easier than you think: make sure the egg is fried into bright looking color, and keep your seasonings & dressings at minimum. She does not like strong flavor. ;)

Sorry again if you encounter scene hangings during 'Visual Critique' section. (also on some of the 'Taste critiques' of the girl critic) I'll try to reduce the problem as much as possible.
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Post » Sat Aug 08, 2015 3:46 pm

A new demo update banner.

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It's much better now so try the game! (has less glitches of course) 8-)
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Post » Fri Aug 14, 2015 7:39 am

Art looks good...would like to try it...
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Post » Sat Aug 15, 2015 7:55 am

FMO demo update. (actually ver 0.59.55)

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    Fixed "Magical Ham" glitch 100%
    Reduce most lines from the font sprites.

I wonder if someone had won 3 times & unlocked the 'ham' & 'random criteria mode'?
Anyone? :|
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Post » Fri Aug 21, 2015 7:18 pm

The demo's closing date is getting near. :!:
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Post » Mon Aug 24, 2015 8:11 am

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After 23 days, my 2nd demo hosting of 'Fry Me Omelettes' has came to an end. :cry:
I will write a brief report soon on how the viewings had turned out. (unfortunately it won't be as detailed as the last one's.)
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Post » Fri Aug 28, 2015 6:26 pm

(Err.. sorry... take a bit long to post this )
Here's a short report of the 2nd hosting of my game demo.

MY PROMOTINGS
So far during the hosting period, I do social media linking, posting promotional banners, to 6 Google+ communities, 5 Facebook Groups, 2 few picture & a couple news updates on IndieDB, update postings on Scirra's forum, and a post on 'PlaymyGame' subreddit. It was about twice the exposure than last time, but isn't much effective. (still sucks)

Also, I got a game teaser video prepared on YouTube, hoping to boost--maybe a little-- of my game's popularity.


STATISTICS
First off, Google Analytics didn't work on my site's visit counts, unlike last time..
So I use hit counter instead. This is the screenshot just before I closed the demo:
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The number should be a bit lower as It didn't filter out my own visits. I figured that actual visits (not counting mine) were probably around 160~170. (compared to about 90 on the first hosting)

A bit disappointed cos' I failed to meet my goal of 300 visits for this demo hosting. (even with an extended week!)
That indicates that my "online promotions" during the period is not as effective (and also not enough). Yet this is a good thing, as now I know clearer that... promotion requires more than I imagined. :oops: More effort (at least 3x times) should be put in promoting the game next time.


FEEDBACKS
This time I got even fewer feedbacks online, no negative ones, but also no constructive feedbacks whatsoever.

I did have a few insightful feedbacks when observing my family members playing the demo. One thing's for sure, is the first 2 critics are too easy to pass, and the girl critic too 'picky' (which I intended). I need to make Irwin (the 2nd critic in the middle) a bit more challenging, and also constructive (critique-wise).

Other feedbacks such as not much stuff can be added into the egg, or music a bit 'bland', will definitely be improved in next release version. Also, bugs and glitches such as 'overlapping critiques' & 'screen hangings' are present in the demo. I'll have to fix those too.

From this experience, I believe that I just didn't work hard enough. I kinda know that my game didn't impress much people, or, this type of game genre is NOT attracting most web-gamers. So I guess that: besides the promotion/advertising , I'll need to work on making the game even more attractive, by making a more attractive trailer, and also adding more NICE features into the game. I think 'making it pretty, wowing the crowd, creating the buzz' would be the motto of my next promotional approach. :mrgreen:


That's about it. I will continue my game's WIP around October. (would like to take a break to do other creative stuffs.) ;)
I will be coming back for more updates soon!
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Post » Sat Aug 29, 2015 1:01 pm

I don't think I would've closed the demo, when you're game isn't more famous already. If people hear about your game now, they want to play it. And if they don't find it, they will most likely forget about it. So my advice would be to keep the demo up, with a release date for full version. I think the game has potential, so good luck!
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Post » Sat Aug 29, 2015 3:39 pm

Thank you @janlindso & your thoughtful comment!
Good luck on your own game too! :D
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Post » Mon Feb 01, 2016 4:20 am

Oh gee... I kinda 'neglected' the forum for a while. :| But that doesn't mean I've halted my project. (just take my time slowly, but a bit too slow.) Anyway, I should be updating my game WIP as usual from now on. (1~3 posts per month)

On the 'egg-look' drawing part: Here's how it turns out so far...
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The 'fluid' like ketchup is made possible using this wonderful effect plugin by @Animmaniac .
https://www.scirra.com/forum/viewtopic.php?f=184&t=74372

I've postponed this drawing work lately: I must say that I'm not satisfied with some of my egg drawings & i might redraw them later. Now at the moment, i'm coding the part of 'Record'-- a new system to view your recently attempted eggs/omelettes. I like how it looks so far.

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That's about it. Y'all have a good one! ;)
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