Fry Me Omelettes (casual cooking game!)

Show us your works in progress and request feedback

Post » Fri Sep 02, 2016 12:45 pm

tunepunk wrote:Nice to see things are moving along niceley. I like the achievments part, gives the game a bit more replayability, and something to hunt for. In terms of achievements it's always good to have a description on the one's you didn't earn yet, so you know what you have accomplish do to get them.

I had an idea in my last playthrough, about the judges. Maybe they could be different tiers. Where they get gradually more picky. Tier 1, (Family and friends, that are not that picky) Tier 2, Local cooking competition, Tier 3, Michelin judges. etc etc where end goal could be to earn a Michelin star, or something. At least it gives you something more to aim for. :) Just an idea i had.


My achievement system can do that. you can peek though the 'empty' achievement icons and see the descriptions. (example: win 10 passes)

Nice idea about the difficulty tiers, my initial idea is: 1st judge easy, 2nd middle ground & 3rd picky.(keep it simple) I'll see if there's a need for that when the game is out :mrgreen: and commented .

Thanks @tunepunk.
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Post » Wed Sep 21, 2016 8:25 am

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  • Current: Post-beta ver 0.86
  • Some sound FXs added
  • In-Game Achievement System done
  • New Item #3 implemented
  • New 'Challenges' added
  • Working on remixing few music tracks

I really want to nag a bit about my very-very cluttered 'events', it’s getting harder & harder to code! So many bugs crawling around :cry: On the bright side, I can start to feel the game is getting near completion. (I can see the end of the tunnel now!)

Today, I introduce you a new dressing -- Olive Oil. It adds unique frangrance & flavor to your fried eggs/omelettes. :roll: Some judges might like it and and some might not. (and of course you need to play certain challenges to unlock this item!)
Image Image(damn GIF artifacts!)

There's actually more content that I could show, but I want to keep some of them hidden until you play it.

So that's all folks. :)
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Post » Tue Oct 11, 2016 3:18 pm

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  • Current: Post-Beta ver 0.89
  • Drawing & Implementing Item #4

Not much to show now, but it's getting there! ;)
Besides the list, there's still a lot left to do!

  • Art: some 'mood' effects
  • Music for trailer
  • Coding: Critiques on the Item #4 & Olive Oil
  • Debugging & more!
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Post » Mon Oct 24, 2016 1:36 pm

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  • Current: Pre-Release ver 0.92
  • 4th item implementation done
  • Adding 'Mood Effects'
  • Fixing some 'EggLook'(top-down view) sprites

Also, I finished the "official" poster/banner for the game. More like a banner than "official" art to me. :(
I might show it on the next post.

The new 'Screen Mood Effect' is a simple graphic enhancement for the food reactions.
Something like on the screenshot below.
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And finally...
I decided to release my game on Thanksgiving day (11/24)!
I think it would be the perfect date, wouldn't it? 8-)
(I probably will upload the game on Kongregate, exclusively.)

On the other hand... there's still so much to do/fix! (and 1 month left) :cry:
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Post » Tue Nov 01, 2016 4:20 am

A simple announcement GIF for the upcoming game release. :oops:
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Post » Sat Nov 05, 2016 4:52 am

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  • Current: Post-beta ver 0.93
  • 'Screen Mood effects' added
  • Added few new judge expression pics
  • Debug: 'Overlapping Critiques' solved :)
  • Working on Critic Stage Debugging
  • Working on BG Retouch
  • Working on Landing Page

This takes me half day to write. Today I write a bit more elaborately about my current WIP.
(also writing those will also keep me in check on my game)

There's still much to do & fix.
The first priority is to fix bugs & glitches! (cos' no one likes a broken game)
Then comes the other graphic fix & tweaks to make things look more nice & finished.
The promotional materials part is at the low priority: I won't find most of the time working on them when the game is not ready.

Now let's look at what's left to do from the list there. (ready for this wall of text!)

-BG Retouch:
The kitchen BG is okay I guess, but not for a few different color themes. The judging panel BG is okay except the plant backdrops (will redraw'em). The transition "curtain" need to change the colorless title logo to a color one. Also, I may change the main menu's egg sprites visually consistent with the actual gameplay 'egg looks'.


-Fix Egg Sprites:
Even fixed some of my worst egg sprites, I still think many of my egg sprites looked too plain & unrealistic without the fillings & dressings. I may add a thin layer of real textures on to them, if I got time.


-Critic Stage Debugging:
How to begin this... It's a rejoice to solve the critique overlapping problem, I'm happy.

See Reaction > Respond > Rejection Barrier > Taste Reaction > Judge on Taste > Verdict
These are the judging sequence.
But currently there's many inconsistencies within the sequence, due to careless coding. example: If you make a decent egg, One judge can react with unusual shock, then respond with praise & then rejects you afterwards.
This is what I am currently checking. It's very tedious but doable.

'Taste Reaction' & 'Judge on Taste' currently is very lackluster. There's no judging on the how the fillings & dressings taste. I will add them shortly. (have to keep them simple to prevent more bugs)

The REAL PAIN is the screen freezing. It happens when to each judges, the egg's data not matching any of my hard-coded criteria which I may have missed or coded wrongly. This happens 95% on the 'Reaction' & 'Respond' parts, which are over 1000 events alone! :) :( :? Other parts are more simple & I have no problems so far.


-More Stats & Options:
While there's nothing else to add in 'Stats', I may add a toggle for extra graphic enhancement in 'Options'. I'm searching for one eye-candy effect that can make the 'Egg look'/'Record' screen looked more "tantalizing". :D


-Landing Page:
I won't take too much time making this so I'll have to go simple .I'm using modified Wordpress theme and make it look like a landing page. Nothing much to see there right now, but will add a few more visuals in the next 2 weeks. play.snoutycreations.com


-Game Trailer:
I've planned the storyboard, finished the music track, but probably don't have enough time to make footage, let alone video editing. (I won't make a half-assed version) So I have to postpone it after the game release.
I may give you some hints & preview about the trailer next time.


I come to realized that all the promotional artworks, banners, trailers, articles on indieDB, social media posts, development logs here and on my website... takes up about 20~30% of all the time making the game alone. :shock:
That's it! I must remind myself that i don't have enough time for this long-winded post. :lol:


Only 18 days to go folks!
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Post » Fri Nov 11, 2016 11:33 am

I spared some time & gathered up some old versions to make a visual comparison: ;)
From left to right: prototype, alpha (v0.24) & current (v0.95)

Main Menu:
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Fry Zone:
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Judge Panel:
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Post » Mon Nov 14, 2016 6:14 pm

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  • Current: Pre-Release ver0.95
  • 'BG Retouch' done
  • 'Fix EggLook Sprites' done
  • 'More Stats & Options' done ('WebGL effects' added)
  • Added 'Bypass' function against game-freezing on judging sequence
  • Working on missing 'taste' critiques

A new option 'webGL Effects', for the some "bloom" effects.

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These graphic enhancements are basically blur & glow. I use the effects subtle-ly, only on main menu, 'egg-look' screen, 'record' screen and the flame & smoke on the 'fry zone'& 'topping area'.

However, Beware that it could heavily impact framerates on a weak GPU in computers/mobile devices. (also the effect may not work properly on some browsers like Internet Explorer etc.)


Here's a short video I made recently in YouTube. (a sneak peek of gameplay footage)
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I haven't been working on the trailer lately, but it will be done eventually.

9 days left!
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Post » Mon Nov 14, 2016 7:20 pm

looks great :D
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Post » Mon Nov 21, 2016 8:58 am

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  • Current: Pre-Release ver0.98
  • 'Kongregate Basic Integration' done
  • Added 'Thanksgiving Launch' pic at the opening
  • Doing everything I can for the rest

Some new additions : new Sound effects & 'Thanksgiving Launch' pic.
Also re-tweaked Kitchen music track to a bit more 'mellow' flute sound.

I've done a lot of small glitch fixes in the past few days.
On the judging sequence, there's still many possible way to trigger the 'bypass' (which I can't find the source). At least it doesn't freeze the game like it used to so frequently. :? Even the 'bypass' is present, there's still possible 'game freeze' situations due to my coding.
I will continue to work on that.

I am currently test-run the game privately on my site, and will also on Kongregate to make sure everything's working. I consider the possibility of sudden errors & incompatibilities, then I'll need enough time to fix. (things can happen)

Game Optimization
Sorry to say but honestly, this game still plays badly on mobile devices (I used my cheap tablet & it only plays 3~15 fps) I tried closing 'collisions' off to most sprites... but no signs of framerate rise. Then I realized i have 10~15 layers on most scenes & over 200 objects on screen (from debugger). Can't do anything on them-- they're essential.

It's BEST to play the game on computer, for now. (still I will find a way to improve fps)

Some also will have to be implemented on future update (ver1.1).
- A bunch of 'overcooked' omelette sprites I don't like but don't have time to fix.
- More diverse critiques (also open up some new criterias)
More will be added in further details. (after release)
And also the game trailer. (probably will release out with ver1.1)

p/s: I turned Mozart's 'Eine kleine Nachtmusik' into a remix for my trailer music. sorry Mozart. :P

3 days to the thanksgiving l(a)unch!
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