Fry Me Omelettes (casual cooking game!)

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Post » Wed Dec 07, 2016 2:42 am

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  • Current: ver 1.0.2
  • Some other minor fixes & tweaks

At the moment I'm working on ver 1.1, It's an update for this coming festivity. (not add-ons, but something special only for x'mas time)

Happy holidays!
Last edited by Allen T on Fri Jun 09, 2017 4:30 pm, edited 1 time in total.
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Post » Mon Dec 19, 2016 4:44 am

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  • Current: ver 1.0.6
  • 'Retry' button added
  • 'Facebook Share' button added
Everybody is busy for Christmas.
I have to postpone the trailer again, I have no time to work on it yet. :? However, I will finish the rest and update it on Christmas eve.

Happy holidays! Hope you'll come visit!
Last edited by Allen T on Fri Jun 09, 2017 4:30 pm, edited 1 time in total.
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Post » Tue Jan 10, 2017 12:31 pm

  • Current: ver 1.1.4
  • Visual cues added for 'Challenges'
  • Many tweaks and fixes
  • working: improving menu music track
  • working: trailer(draft stage)

'Fry Me Omelette' was released on November 24, 2016, exclusively on Kongregate. Reception is fairly well, with 3300+ gameplays in 6 weeks. Game rating's about 3.4 of 5. (so-so I guess :roll: )
However, I'm not done with the game yet. I will do one more focus promotion at the end of January.

I'm currently working on the trailer, which I hope to impress & draw more people to the game. But right now I am not happy cos' a lot of segments don't fit together. :( A few parts are not from footage & need time to draw...
Here's a quick look at some of my trailer screenshots. (it doesn't represent final result)

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I'll try to finish the trailer within January. But if I personally don't think it's good enough, I'll not release it until I'm satisfied. That's all for today.
Last edited by Allen T on Fri Jun 09, 2017 4:31 pm, edited 1 time in total.
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Post » Sun Feb 26, 2017 6:12 pm

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As you can see, I'm testing my game on my android devices.

i'm planning to go mobile with 'Fry Me Omelettes'. (it's always been in my initial goal, even the game is designed for this) Had spent a few weeks to learn all the know-hows, and now testing apks to my android devices. Then the tiring testing & debugging has begun! I done some optimizations and improve reasonable frame rates.

But in the end, it's still pretty unplayable on my 4 years old Asus tablet by around 7~20 fps. Htc One M8 is barely playable with 15~35. And the newer Redmi 3S is passable at 22~45 fps.(these are on the lowest setting) Now I can fully learned how badly optimized my 1st game is. :(

So, the mobile version going to be played on higher end android devices (android version 4.4 Kit-Kat or above)
I believe it will be available for most popular phones. (no version for tablets & 4:3 screens yet)


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I'm planning to release to Google Play Store alongside with the trailer somewhen in March. ;)
I gotta start finishing my trailer, seriously. (even it's not as good as i wanted) :oops:
That's about it, guys.

[Update from 3/17:]
Here's the new hardware requirement for the upcoming Google Play version of the game:
- Android ver 4.3 jellybean or above
- OpenGL ES 3.0 or above
- Tablets with 4:3 screens are not supported, (also android desktops/laptops not supported)
Last edited by Allen T on Fri Jun 09, 2017 4:33 pm, edited 2 times in total.
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Post » Fri Mar 17, 2017 4:40 am

More screenshots from the trailer I'm working on.
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News:
The offical trailer will be released at the end of March, along with the Google Play version of 'Fry Me Omelettes'! 8-)
Last edited by Allen T on Fri Jun 09, 2017 4:34 pm, edited 1 time in total.
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Post » Fri Mar 31, 2017 4:28 am

A brief update:
I've just published my game to Google Play! :D (Yay!)
https://play.google.com/store/apps/details?id=com.snoutyplays.fmo

basic requirements:
  • Android verion 4.3 Jelly Bean or above
  • most phones & tablets (not available to Android laptop/PCs)
  • not available to 4:3 aspect ratio tablets or phone screen longer than 16:9 aspect ratio
  • high performance devices recommended!

I will make a proper promotion next week.
Trailer will be ready then, I promise! :D
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Post » Thu Apr 06, 2017 6:20 pm

A prettier banner for Google Play version of my game.
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click on the picture to Google Store page.

And also the TRAILER! 8-)

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Let's hope it don't get taken down because of the music. :)
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Post » Sun May 07, 2017 10:38 am

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