Fullscreen Memory Leak

Discussion and feedback on Construct 2

Post » Sat Apr 26, 2014 12:43 am

Joannesalfa, C2 actually loads in texture to memory and then scale thems up, so no impact on the memory but the more pixels there's on screen, the more you'll have to draw, so you won't be able to hack that up
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Post » Sat Apr 26, 2014 5:11 am

@Whiteclaws About an example, Ghost Shooter Rain version, it uses less than 10 mb of memory use, but the results from runtime while using fullscreen, fps is not smooth as less than 30 fps, when I try to resize window to small window and I got 60 fps.

Overall, there no solution.
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Post » Sun Apr 27, 2014 12:27 am

@Joannesalfa, did you try removing the effects or finding non-WebGL alternatives, that may be the cause
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Post » Mon Apr 28, 2014 3:57 pm

@Whiteclaws Yes, using a lof of effects is bad for HTML5 games.
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