Fullscreen scale modes refer to layers scale rates

Bugs will be moved here once resolved.

Post » Sun Jul 22, 2012 10:25 am

The fullscreen scale modes (scale/ Letterbox scale/ Letterbox integer scale) refer to each layers scale rates, instead of being separate.
It basically means if you have a game with variation in scale rates of layers, the fullscreen scale modes won't work properly.

Simple example: a HUD layer with scale rate set to zero won't scale for the games zoom (which is correct) but also means it doesn't scale to meet the window size with fullscreen modes on.

I'll make a quick cap if that didn't explain very well.

Thanks
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Post » Sun Jul 22, 2012 1:00 pm

I went ahead and made that example anyway

Export link:
https://dl.dropbox.com/u/53374990/Scale%20Problem/exp/index.html

Capx:
https://dl.dropbox.com/u/53374990/Scale%20Problem/00.capx

I'm using r95 btw
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Post » Sun Jul 22, 2012 2:24 pm

Whoops.. I just downloaded r99 and previewed the cap in that, it seems to be working now.. should have checked the changelog I guesskeepee2012-07-22 14:26:41
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Post » Mon Jul 30, 2012 3:23 pm

Closing as already fixed. FYI from how to report bugs:

[quote]Please only test the latest version of Construct 2
Often bugs are reported which have already been fixed. Please make sure the problem occurs on the latest release.[/quote]
Scirra Founder
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