fun with fish physics

Post your own tutorials, guides and demos.

Post » Thu Dec 04, 2008 7:02 pm

[url:2p6qdhs7]http://www.mediafire.com/?mgqxtfw2nmw[/url:2p6qdhs7]

to move hold the left mouse button, right one sends a little fish out like a torpedo.

the terrain is generated while you play, and the canvas collision mask isn't updated until all the grass is created.

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i think i'm pushing the construct game maker to its limits with my level / canvas sizes, i noticed if you make a canvas with a width larger than 8000 it tweaks out bad. and the collision mask is all types of messed up. it makes me sad, because a lot of my ideas deal with a scope of this scale.
i'm currently messing with zooming in extremely close, but that makes the canvas collision mask impossible to work with.
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Post » Thu Dec 04, 2008 7:33 pm

Weird, it won't run at all for me. I click Run, and nothing happens. There isn't even a Temp.exe in my task list. No error message, no nothing.
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Post » Thu Dec 04, 2008 7:38 pm

[url:1rbwuzb2]http://www.mediafire.com/?knjkyzkn0um[/url:1rbwuzb2]
well theres an older one, before i added enemy's and grass, witch seamed to make the construct gods angry...
let me know if that works for you..
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Post » Fri Dec 05, 2008 8:43 pm

Hey this is pretty neat, There seems to be a lot of glitches with the terrain generation or whatever but it's a great starter concept.
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