Fun with Voxels

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Post » Fri Apr 11, 2014 3:52 pm

Hi all,
Thought I would share this as it turned out better than I thought it would. I wanted to see whether I, and Construct 2, could do something with voxels (3D pixels) as seen in some popular games at the moment.
This is what I have after a few hours programming:
https://dl.dropboxusercontent.com/u/15657176/Texels.capx

Hold LMB and move the mouse to move the light in the plane of the screen, use the mouse wheel to move it away from/closer to.

Not sure what, or whether, this is going to be useful for. Feel free to fiddle with the code, if you re-use any of it in your projects please remember to give credit. :D

Comments, suggestions, as ever, most welcome.
RR
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Post » Mon Apr 14, 2014 8:22 am

No idea what could i do with this myself, but man, woah! this is incredible :D!
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Post » Mon Apr 14, 2014 9:46 am

That is fun to have a look at - cheers for sharing
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Post » Mon Apr 14, 2014 10:16 am

Thanks for the feedback, I`ll keep tinkering with it and post anything interesting.
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Post » Mon Apr 14, 2014 12:28 pm

Small update now with 3 colours and finer/brighter shading:

https://dl.dropboxusercontent.com/u/15657176/Voxels.capx

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Post » Mon Apr 14, 2014 1:45 pm

Very fun and nice trick ;)
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Post » Mon Apr 14, 2014 2:46 pm

I wish I was on my laptop, that looks really neat! :D
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Post » Mon Apr 14, 2014 3:20 pm

Thanks.
Still Can`t really think of a use game wise for this, although the experience should make it easier for me to do an isometric type game (with fewer, larger sprites I would think).
RR
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