Fund the game: Block Critter!

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Post » Sun Mar 03, 2013 6:25 pm

Don't confuse 'confusing' with 'hard'. As is, the game is confusing, but it can be fixed easily. As is, a new user can only go with what they see. Im going to give you roughly my thought process as I tried this game, as I think it will help you have to step back now and then and think like a new user.

Right from the title screen, it says tap to continue, which to a C2 user, means click the mouse. But the mouse doesnt work - you have to press a key.

The first level is pretty straight forward - you are bound by the gray blocks, and have to avoid the brownish moving block, and touch the flag. I immediately wanted to use the arrow keys, but they didn't work, so I tried clicking on the dark NSEW blocks, and hey I'm moving. I avoid the blocks and touch the flag, and sit there for a few seconds with nothing happening. Then the next screen pops up.

Level two - I had exactly the same thought process as labithiotis. I see a black hole, but no flag, so I try going into the black hole, but nothing happens. At this point I actually gave up when I tried this a few days ago because there was nothing to do - no flag - must be broken. It was only today when I saw your new thread that I assumed youd fixed things so I decided to try again. But guess what, nothing had changed, so I decided to go near the rotating block and see if something happens. It was only by accident that I touched the block and saw that it moved. So fine, now I get that I need to move the block to the black hole. At this point Im finding the mouse controls annoying, so I try the arrow keys again (because Id actually forgotten they didnt work on level one). Hey, now they work, BUT they dont always allow me to push the block! This needs to be fixed. So I push the block and theres the flag. The critical issue here is, the player is surrounded by all of these gray immovable blocks, but they are somehow supposed to guess that that one gray block can move. This is a mistake. Remember, at least two of us gave up at this point, and couldnt be bothered to play the game. It should be (somewhat) obvious that that block is different.

Now Ive popped to this weird tight rope, but the theres no movement controls, and the arrow keys dont work again. I randomly click the mouse, and get a nasty red flash, and the level seems to reset. Fine Ill click again, 'oh too hard', resets again. OK, lets do small clicks and I manage to touch the flag. This makes no sense, and has nothing to do with the two levels weve just played. Back to the confusing comment(s).

Level 3 OK, so now there are two black holes. I try to move the block to one or the other, but Im having trouble with the controls again, and quite frankly give up, as I have no desire to play anymore.

Please take this for what it is constructive feedback. I think the basic premise is fine, but you need to clean up the interface, and give a minimal amount of help on what the user is expected to do. Angry Birds always shows you what each bird does differently. That doesnt make it any easier to clear a level, but at least gives the player the minimal amount of knowledge they need to play the game.
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Post » Sun Mar 03, 2013 8:50 pm

I see Kyatric changed the title on this thread. I won't change it back or anything but just so you know, this was suppose to be a competition with some free stuff. I still link to my donations page though because I am desparate to try to improve this game and doing so takes money I don't have.

I can still take suggestions but I have woked hard with beta testers throughout the process of this game, and any absolutely major suggestion would tend to cost money, but only if it involves art changes or additions.
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Post » Sun Mar 03, 2013 9:42 pm

blackhornet is trying to help you.
I don't understand why money is needed to change areas of the game. Everyone else seems to be able to make changes without money..I've only been on this site a few days and the one thing I have learnt is that most of the other developers have a solid or fully working game before asking for money.

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Post » Sun Mar 03, 2013 9:48 pm

[QUOTE=mineet] blackhornet is trying to help you.
I don't understand why money is needed to change areas of the game. Everyone else seems to be able to make changes without money..I've only been on this site a few days and the one thing I have learnt is that most of the other developers have a solid or fully working game before asking for money.

[/QUOTE]
And I will take his suggestions. :)thetrue2013-03-03 21:48:20
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Post » Sun Mar 03, 2013 11:11 pm

mineet - I'm really sorry about my confusing you. But consistency isn't something that I have had so far. It has been more about making quick decisions and going with them.

Also, the reason why changing or making art takes money is because my artist works on a freelance basis. Usually larger games ask for funding and smaller games don't. The scale of my game is somewhere in between those two.
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