Fur effect demo

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Post » Fri Jan 09, 2009 8:29 am

Just a quick thing I made this morning since I woke up so early!

This example requires PS 2.0 to run, but only because the 3D Box object doesn't have a runtime opacity option (and the edit time opacity option doesn't work, either), so I had to opt for using the Opacity Plus shader to achieve it. Because of this, there's noticeable slow down when you have more than 25 3D Boxes, which shouldn't be the case if it could use normal opacity methods instead. Would it be possible to let the 3D Box have opacity like normal sprites do? I'm sure it would come in useful for other things, too.

Anyhoo, this is more of a pretty effect than anything useful, but I think it's a pretty cool one for how simple it is. :)

[url:2qvicpp6]http://www.cursesfoiled.co.uk/construct/fur_cube.cap[/url:2qvicpp6]
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Post » Fri Jan 09, 2009 2:51 pm

Nice effect, it looks alot like the bee fur in Mario Galaxy. :)
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Post » Fri Jan 09, 2009 2:56 pm

Yeah, basically the same method :)
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Post » Fri Jan 09, 2009 3:07 pm

Very nice effect indeed. :D
Never figured you could do something like this in Construct.
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Post » Fri Jan 09, 2009 3:10 pm

Very nice effect. I added some manual rotation controls.

[url:2bgwgs26]http://www.mediafire.com/file/2g0mz2n0mhm/fur_cube2.cap[/url:2bgwgs26]
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Post » Fri Jan 09, 2009 7:57 pm

Nice, can still get ~250fps out on my 8800GT. You might be able to hack in opacity without a shader by importing semitransparent PNGs to the picture editor for the cube textures.
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Post » Sat Jan 10, 2009 1:46 am

8fps :SSS

I knew that my gpu was old, but at least it runs PS2.0. But now... 8fps?
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Post » Sat Jan 10, 2009 11:12 am

Very nice! I create my own by using a tiled background and making each layer be a tiny bit zoomed in. That effect would be great for grass in top down first person shooter game.

I'm finding now with parrallaxing its a lot easier to use the Layer Zoom instead of the parrallaxing values because you know where the background and the foreground meet etc.
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Post » Sat Jan 10, 2009 11:22 am

And that one runs about 3000fps on my 8800GT, heh :)
You get a 'softer' effect if you use layer zooms only 1% apart instead of 2% too.
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Post » Sat Jan 10, 2009 12:42 pm

These are well funky! It's surprising how well it runs while still looking great, like Ash I get around 300 FPS on the furry box (ahem!) and around 3000 on the fur background demo.
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