Furries

Show us your completed creations made in Construct 2

Post » Sat Mar 03, 2012 2:11 pm


Furries on Android Market


Sling that Furrie as far as You can!

You get to use a huge sling to shoot a cute little creature as far as possible. Gather money, gems and stars to unlock new features. Visit the shop and upgrade Your Furrie to make it fly higher, faster and farther.

Have fun! :)

ranma2012-03-03 14:14:02
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Post » Sat Mar 03, 2012 4:39 pm

Does sound work? did you use phonegap or appmobi?
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Post » Sat Mar 03, 2012 8:55 pm

sound works, I used phonegap with low latency audio plugin (phonegap's not construct's)
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Post » Sat Mar 03, 2012 9:27 pm

Did you make the plugin yourself?
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Post » Sat Mar 03, 2012 9:35 pm

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Post » Sun Mar 04, 2012 7:36 am

Good job with this Ranma - i have played similar games and this one stands out from them.
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Post » Sun Mar 04, 2012 10:10 am

Thanks!
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Post » Sun Mar 04, 2012 10:29 am

Wow Ranma, I think you are the first to put a c2 game on android? Amazing how did you manage to get such steady fps?
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Post » Sun Mar 04, 2012 10:51 am

[QUOTE=0plus1] Wow Ranma, I think you are the first to put a c2 game on android? Amazing how did you manage to get such steady fps?[/QUOTE]
well that's about the best confirmation of my appmobi rant :) as this one was previously testen in appmobi export and didn't work so well, loaded 10 times slower and was double the size (after installed on device it actually was 4 times the current size), now exported through phonegap its only 3,5 megs and works quite well. things that also helped to make it work good was clear background off, webgl off and pixel rounding on. that's about it :) good to know you have fun with it :)
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Post » Sun Mar 04, 2012 8:58 pm

I'm currently evaluating whether this engine will be suitable for some of my upcoming projects and I was looking for Apps on Android or iPhone that were made with C2. After seeing this, color me impressed. Good job!!!
I downloaded it and played the game on my Droid 1! Obviously performance wasn't great but once in the game it was more than playable.

I had a couple of questions though. Are you planning to release this on iPhone also? I'm curious how the phone gap export for C2 compares on iPhone vs Android. Also with the PG Low Latency Plugin how did you make your calls, did you use the Call JavaScript plugin? Also do know know if its possible to have multiplexed audio, for example background music playing?

Thanks!
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