Furries

Show us your completed creations made in Construct 2

Post » Sun Mar 04, 2012 9:19 pm

[QUOTE=basspenguin]   I'm currently evaluating whether this engine will be suitable for some of my upcoming projects and I was looking for Apps on Android or iPhone that were made with C2. After seeing this, color me impressed. Good job!!![/quote]
thanks! :)
[QUOTE=basspenguin]Are you planning to release this on iPhone also? I'm curious how the phone gap export for C2 compares on iPhone vs Android. [/quote]
probably yes, depends on income, as appstore costs 99$ / year, I must first be sure making apps for it will be profitable.
[QUOTE=basspenguin]Also with the PG Low Latency Plugin how did you make your calls, did you use the Call JavaScript plugin? Also do know know if its possible to have multiplexed audio, for example background music playing?[/QUOTE]
yes I used call javascript and yes, you can have music playing, in furries there's no music, because it was actually annoying to hear it for the 100th time for beta testers, so probably for users also would be :) for music use different call for preloading though, as the standard preloadFX will handle only short files, preloadAudio works just fine with music that is played in the background with sound effects used with preloadFX. actually you can have multiple music files played with preloadAudio in the same time.

cheers!
B
81
S
50
G
10
Posts: 555
Reputation: 13,009

Post » Sun Mar 04, 2012 11:18 pm

I would like to join the ranma bandwagon and say that appmobi sucks, and I've tested it extensively, and phonegap is the best choice right now. It's basically useless apart from playing audio more easily. I really think that scirra should concentrate more on phonegap that each day gets more and more amazing plugins.

That being said amazing job ranma (BTW how did you make the audio play?),


@basspenguin It's not easy to make a game run as well as furries, html5 is not a good bet right now for mobile development, especially with iPhone. Furries is not an intensive game computation wise, and ranma is very skillfull, I don't think I could accomplish what he did so mobile dev with html5 is very hit or miss. I researched and games in html5 are on the wild in the iOS appstore, but all are really really simple games, so far furries is the most complex one I've seen that actually works (the appmobi examples are amazing in theory but simply don't work and when they do they are unplayable for the lag). Bottom line think really well about what you want to accomplish, and buy construct2 in any case because it's an amazing tool, even if you'll use it just for prototyping.
B
29
S
9
G
6
Posts: 525
Reputation: 8,294

Post » Sun Mar 04, 2012 11:29 pm

thanks for the kind word :)

to make sound work with phonegap's low latency audio plugin, you must set up the environment to export phonegap apps NOT through phonegap build, but through eclipse, not as hard as it sounds, but a little bit of coding knowledge will help. getting started with android and phonegap: http://phonegap.com/start#android and basically do everything it says there: install eclipse, android sdk and adt and you're ready to go :) when you have your project set up, download https://github.com/phonegap/phonegap-plugins/tree/master/Android/LowLatencyAudio and also do as you're told in readme. then preload audio files in javascript (in index.html probably) and play them using call javascript from C2. believe me, first time may hurt, but after that you're ready to deploy your apps through eclipse using phonegap plugins which will give you almost infinite capabilities, not comparable to appmobi in any ways.
B
81
S
50
G
10
Posts: 555
Reputation: 13,009

Post » Sun Mar 04, 2012 11:40 pm

Congrats for your android release, judging from the video i see the gameplay seem smooth and the graphics highly polished

when i get the time i will try get it for my galaxy .

prinsukun2012-03-04 23:41:20
B
22
S
3
G
5
Posts: 141
Reputation: 5,117

Post » Mon Mar 05, 2012 5:14 am

[QUOTE=0plus1]
@basspenguin It's not easy to make a game run as well as furries, html5 is not a good bet right now for mobile development, especially with iPhone. Furries is not an intensive game computation wise, and ranma is very skillfull, I don't think I could accomplish what he did so mobile dev with html5 is very hit or miss. I researched and games in html5 are on the wild in the iOS appstore, but all are really really simple games, so far furries is the most complex one I've seen that actually works (the appmobi examples are amazing in theory but simply don't work and when they do they are unplayable for the lag). Bottom line think really well about what you want to accomplish, and buy construct2 in any case because it's an amazing tool, even if you'll use it just for prototyping.[/QUOTE]

@0plus1 I agree 200%, HTML5 development is kinda like the "Wild West" of GameDev! That's one reason why I was so impressed with this game. I was mainly asking questions about the iPhone side of things because it's been over a year since I've done any work with PhoneGap and it looks like it's come some way since then. I appreciate the warning though.
   I had an HTML5 game I wrote about a year back and got it running on PhoneGap, but not without some problems. I had to rewrite some of PhoneGap's code here and there and there were still features that were broken in my game. I'm currently evaluation C2 by rewriting that same game in C2 and comparing the creation process and final results.

@ranma Sorry, I didn't mean to hijack your thread. I had one more question for you. When storing the local data (name, purchased items) were you using the C2 Webstorage or the PhoneGap Storage API hooks?
   Also I'd like complement your game once again now that I've put some serious time in(made the leaderboards). I love the amount of polish the game has such as the shadow that scales with the height, the animation and overall presentation! I wish you much success!
B
37
S
9
G
7
Posts: 143
Reputation: 6,017

Post » Mon Mar 05, 2012 10:01 am

[QUOTE=basspenguin]@ranma Sorry, I didn't mean to hijack your thread.[/quote]
no problem at all :)
[QUOTE=basspenguin]When storing the local data (name, purchased items) were you using the C2 Webstorage or the PhoneGap Storage API hooks?[/QUOTE]
I used construct's Webstorage plugin, it just works, so no reason not to use it :)
B
81
S
50
G
10
Posts: 555
Reputation: 13,009

Post » Tue Mar 06, 2012 11:58 am

Great job ranma! Very fun, and addictive game. The game performance is incredible on my Samsung Galaxy S. Better than I have been able to accomplished with phonegap build, or appMobi so far. You have restored my faith in phonegap. I'm installing the phonegap environment on my eclipse right now.
B
50
S
11
G
8
Posts: 479
Reputation: 9,911

Post » Tue Mar 06, 2012 5:43 pm

:) thanks, I'm more than happy to restore your faith in phonegap :) I don't know why you lost it in the first place, but it's good it's back :)
B
81
S
50
G
10
Posts: 555
Reputation: 13,009

Post » Tue Mar 06, 2012 6:18 pm

lol, I guess after not being able to get sound, or the full screen resolution to work with phonegap build I just got discouraged with it. But after playing your game I was impressed with what you all did with the phonegap development environment.

Thanks for sharing how you got everything to work so well. I wish I would have installed the development environment months ago.
B
50
S
11
G
8
Posts: 479
Reputation: 9,911

Post » Thu Mar 15, 2012 7:55 pm

Wow, this is pretty impressive. Scirra really should do something to promote the games on Android because it's hard to find good examples of. They're arcade is very web based and it's great to see this can be done with C2.

Question though, how did you handle your full screen mode? On my phone (Galaxy S2/Epic 4G Touch), it fills out perfectly and moves very fast
B
19
S
2
Posts: 37
Reputation: 1,464

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests