Future Audio Support

Discussion and feedback on Construct 2

Post » Fri May 31, 2013 11:44 am

We've added most of those audio effects since this post. Also: @California, FFT and audio input are already supported, although you need the latest Chrome beta right now I think (although it should make Chrome stable soon).
Scirra Founder
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Post » Fri May 31, 2013 4:46 pm

These effects are awesome too Ashley! I'm putting them to use here: [TUBE]http://www.youtube.com/watch?v=9q8A7aos-Kg[/TUBE]

Three really crucial tweaks to the system are needed though:

- Ability to adjust range for each sound (or tag)
- Ability to adjust doppler value for each sound (or tag)
- Ability to disable panning for positional audio for each sound (or tag)

With these tweaks, this'll make the audio engine super brilliant.CrudeMik2013-05-31 16:47:18
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Post » Fri May 31, 2013 5:50 pm

[QUOTE=Ashley] We've added most of those audio effects since this post. Also: @California, FFT and audio input are already supported, although you need the latest Chrome beta right now I think (although it should make Chrome stable soon).[/QUOTE]

nice portfolio @CrudeMike!

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Post » Fri May 31, 2013 11:28 pm

@CrudeMik that game looks/sounds awesome!
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Post » Sat Jun 01, 2013 7:36 am

Thanks! I'll be putting the prototype up online soon
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