Future flaw on rotating a sprite on C3

Post » Tue Mar 21, 2017 9:15 pm

https://www.scirra.com/images/c3/layout-rotate-tool.mp4


Rotating objects has been changed. Construct 2 used a small rotate handle that could be fiddly to use. In Construct 3 you can rotate an object by dragging the mouse just outside any of the eight resize points.


what will happend if i change the point of origin???
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Post » Tue Mar 21, 2017 9:18 pm

I would expect it to rotate around its hotspot.
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Post » Tue Mar 21, 2017 9:35 pm

yeah but how will it look?
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Post » Tue Mar 21, 2017 10:11 pm

Makes me wonder how things will work if you have a bunch of small sprites closely packed together and want to move them around.
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Post » Wed Mar 22, 2017 12:18 am

IJCT wrote:yeah but how will it look?


I doesn't look like it's tied to the initial point, just to the in touch x,y
So basically it's the same as sprite set angle to angle(touch.x,touch.y,sprite.x,sprite.y)
I'm hoping we get access to the editor at this level so we could even use flick gestures.
Flick an object, or initiate a rotation based the speed at touch release.
I kind of doubt that at this point however.
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