Future Racing (Demo Ready)

Show us your completed creations made in Construct 2

Post » Sat Mar 17, 2012 8:49 am

Hi!
Im building this F1 Racing game.
And it was time to show u my progress.

Here is the Demo of the first cirquit.

http://www.ruimteschool.nl/F1
WebGL and chrome Needed






Every cirquit starts with this menu from inside the helicopter circulating around the cirquit at a high altitude. (U can even hear the blades spinning )
U can tune the difficulty by adjusting the slow or fast slider bar.
I aim for adults and young childer to be able to play this.
So the slow setting is really for the latter.
Steering ratio can be adjusted (which is automaticly adjusting to the speed you are driving at, so the faster u go the slower u steer)
Yep u need to use the brakes some times
And the grip settings does what it says.
It gives u grip or it does not.
U can even drift your F1 car around the track if u would like to.
And u can save your settings localy to your browser.





As u can see here, there can also be raced at night.
In fact u can switch from day to night by the push of a button (Which i still have to make in the "helicopter" menu)
Or u can use the day and night cycle.
The day and night cycle brings a whole new level of racing difficulty.





Ai cars are not based on the bullit behaviour of construct 2.
They also use the car behaviour.
So the level of ai control is very nice.
They brake like your car does.
Steer the same.
And they react to collision.
When they slam into you, they push the brakes, slow down and re-accelerate.
When they collide at high velocity they react different.
This also goes in acount for Ai vs Ai collision.





Here u can see a little night racing.
Not all parts of the track are well lit, so your headlights come in handy, but only offer u a narrow look on the track ahead of u.



Every player can become the king of the lap.
And ultimately win the race

Pits are necessary.
U can avoid them for a few rounds, but dont wait to long or your car will come to a halt.



There is an in game menu where u can set the laps.
Set race or practice.
Tweek the car to your perfection.
Save it, and reload it.

The tweeking of the car is done in comparishment to the slow or fast speed settings.
So if your car steers nice at the slow settings, it should also do the same at fast settings.

Then there is the race cam.
I managed to implement a scrolling cam that reacts slower and really dynamicly to the way you race.

How... it works?
Visit the Tutorial





The cars have gears (Automatic but they do have them), so the accelerations are like real cars.
Later this week i wil be adding fuel and setting the pits active.

Im all ears to your suggestions & comments.
So if u have thoughts on/for this racer, il be reading them. Savvy0012012-03-23 10:21:10
B
56
S
20
G
13
Posts: 778
Reputation: 13,204

Post » Sat Mar 17, 2012 6:54 pm

Looks great, but is there no link to try it out? :(
Image Image
Scirra Founder
B
124
S
37
G
25
Posts: 3,945
Reputation: 44,882

Post » Sun Mar 18, 2012 2:58 am

Thanx @Tom

The link to the first demo wil be uploaded this afternoon.
It will be only racing at this point.
So no pits and fuel yet.

But everyone here at the Scirra forum can have a go with it
Testing their favorite car settings and competing against the Ai.
Im very curious to the experience people will have with it.

Glad u liked the screens!Savvy0012012-03-18 02:59:26
B
56
S
20
G
13
Posts: 778
Reputation: 13,204

Post » Sun Mar 18, 2012 12:47 pm

Looks great! I like the night screen.
B
5
Posts: 1
Reputation: 501

Post » Sun Mar 18, 2012 2:27 pm

ooo! this looks good :D
B
6
S
1
Posts: 29
Reputation: 1,058

Post » Sun Mar 18, 2012 9:41 pm

Thanx!

Here is the Demo of the first cirquit.

http://www.ruimteschool.nl/F1
WebGL and chrome Needed
Build on a dual core 1800ghz
Just a benchmark.

Still lots to be done but u can get a feel of what the game is going to be.

Keyboard layout:
(C) Camera swich "scrolls to other racers"
(R) Throttle.
(Space) Brakes.
(Arrow Left) Steer Left.
(Arrow Right) Steer Right.

(W) Night/Day/Automatic Cycle
"Day and night cycles by default when u leave the (w) as it is.
If u want to experience the full day and night cycle u should set the amount of laps to about 15.
"

Dont expect the Ai to be friendly or allways driving the perfect line.
Im doing my best to make them as unpredictible as possible.
I know its F1 racing and F1 is very serious to itself, but this is suposed to be a fun game so im working on a perfect balance in between.
So try to evade the Ai while u can, or smash into them and see how far it will bring u.
Collision with them will slow u both down depending on the speed there is driven.

U can Set the amount of laps u want to race.
And well, of course im curious if your winning :-)

U can swich back to the helicopter overview of the cirquit anytime while racing.
However u wont win any races like that, it still is fun to look at the Ai going beserk at the track from high above in a heli.

I still got lots to do, but after this cirquit is completely finished il hand over that cirquit to the scirra arcade.
After that il be working on more cirquits.
And who knows if in the future someone could help with implementing multiplayer into this game.
That would be a blast.

Ps: Loading takes a few seconds

Well. 3.2.1. ! Have FunSavvy0012012-03-18 21:52:16
B
56
S
20
G
13
Posts: 778
Reputation: 13,204

Post » Mon Mar 19, 2012 4:06 am

Pretty neat, but gets some fairly serious frame rate issues, even on my PC (which runs everything at mega detail).

Seems like fun, and it's certainly a cool concept. I'd love to see how you made the AI, that's pretty fantastic :)

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Mon Mar 19, 2012 5:01 am

@SoldjahBoy

Thanx!

Im still working on the framerate, trying to get the best out of it.
The Ai is pretty massive for my standarts.
And its not even done yet.

I used the basics that Pode and Yann discribed on the forum.
I got it from their capx.
Then altered it somewhat to do what it does now.
In their capx the bullit behaviour is used.
In F1 Racing the Ai and the player both use the car behaviour.
From there on out i build in my own AI functionalities.

Question:
On what kind of Pc are u playing?
Im curious, because if yours is faster then mine im not shure where the framerate drop comes from.
If its the other way arround then im not supprised u get frame loss.Savvy0012012-03-23 14:36:11
B
56
S
20
G
13
Posts: 778
Reputation: 13,204

Post » Mon Mar 19, 2012 5:56 am

My system is about 3 years old now, but still pretty good considering...

Intel Quad Core Q9300
4Gb OCZ Reaper 1066mhz RAM
2 x GTX280 Graphics Cards (1Gb each)
MSI P7N Diamond series mainboard

I can run Crysis 2, Skyrim, BF3, on max settings for the most part...

And thanks for the capx I'll check it out for sure :D

Best of luck in continuing this! Too bad it's not made in CC... looks like our Raknet based network plugin that Arsonide is working on is coming along rather nicely, but it's CC only!

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Mon Mar 19, 2012 3:32 pm

Looks great! but am I missing something as I cannot start a race?
B
6
S
1
Posts: 29
Reputation: 1,058

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests