FX Water

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Post » Tue Oct 15, 2013 9:59 pm

I'm using the Effects, water on a lite blue jpg. It is slowing the mobile device down so much that it inhibits game play.

Is there a trick to better optimizing? The jpg is stretched rather large to cover the lower half of the screen on that game level. The player dives in and swims through the water.

So how can I do this with animation on the water without slowing down the mobile device so much? Any suggestions would be appreciated!

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Post » Tue Oct 15, 2013 11:59 pm

Show a sample of your project or a unit test version. There isn't enough details of what the water is doing to slow down to know why it would.
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Post » Wed Oct 16, 2013 12:04 am

Not really sure what to show. It's just a blue square with water "effect" on it. I plan to try an animation instead I guess. It works great if the blue square is a smaller size and/or on a desktop computer. Must be the water effect slows down mobiles.
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Post » Wed Oct 16, 2013 3:47 am

dont use it to full up your background. It is rendering all the crap on top of it.

just use the effect for small puddles and stuff.
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Post » Wed Oct 16, 2013 10:43 pm

Okay thanks @jojoe .
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Post » Thu Oct 17, 2013 3:43 pm

Don't know how proficient you are, but found this today

http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/

Very complicated (to me) but you may be able to employ some of the basic principles!
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Post » Thu Oct 17, 2013 7:36 pm

WOwwwwwwwwwwww !!! That's pretty incredible. For now I made pillars through the water (in front) and sliced the water into sections. Each section is a couple of slightly moved photos of water jpgs looping so it sort of looks like the water effect... but loads perfectly in mobile device.Eliyahna2013-10-17 19:51:53
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Post » Thu Oct 17, 2013 9:44 pm

Cool - will you put a demo up when you are done would love to see it
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Post » Thu Oct 17, 2013 11:04 pm

Sure if I can get it to look okay. I'm still not satisfied with it yet.
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Post » Fri Oct 18, 2013 11:03 am

@Eliyahna

Also found this - nice sea effect

http://www.scirra.com/forum/the-sea-v08_topic60772.html
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