Galactic Fruit Wars - Launched Today!!

Show us your completed creations made in Construct 2

Post » Sat Feb 02, 2013 3:33 pm

Hey All,

I've just launched another game onto Google Play, Galactic Fruit Wars, where you blast through wave upon wave of invaders as you defend yourself against deadly intergalactic fruit aliens :-)

I added this to the Google Play thread, but here I have added some more detail and more screenshots.

This is my 11th Android game that has made it onto Google Play since late January 2012 (I've unpublished some and also had an Olympics-themed game removed by the IOC), this is the second time that I've used CocoonJS to package and release a game.







It's free to play, so download it here and please rate, I hope you like!
AndyWatson2013-02-02 15:34:41
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Post » Sun Feb 03, 2013 3:42 pm

Hi Andy, congrats that you`ve made it. It looks really nice and funny, i downloaded and installed, but its`not playable for me, as i own an htc desire (bravo) OS 2.2.2, which is not supported by cocoon/ludei.So, the screen simply turns black. I guess it`s only playable with the cocoonlauncher? If so, you should give the user this information. And well, the amount of required permsissions is a bit scaring, as i dont see the needs for your game, but maybe i`m wrong. But i`m sure, its a brilliant game, looks very good to me
THUMBSUP!!!
Can you tell me, on which device you test your games, and which kind of export-options you tried out so far?
With which conclusions? I know, a lot of questions, but maybe it can be useful for others too.


pS: our Avatars could be friends        dformer2013-02-03 15:47:50
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Post » Sun Feb 03, 2013 4:44 pm

@deformer thanks for the feedback, that's annoying that it doesn't launch on your phone. It doesn't need launcher to work, but I guess the minimum system requirement is higher than the OS on your device. I have tested on samsung gs2 and htc desire S.
The permissions are standard with @ludei and there's no way to limit them yet. Any plans ludei?
I've used Eclipse and Cordova to package most of my games as I have total control over permissions and ad networks, but the performance is a lot laggier. Perhaps some day soon there will be a better mobile app solution!
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Post » Sun Feb 03, 2013 9:29 pm

[quote]I guess the minimum system requirement is higher than the OS on your device[/quote]
yes, i suppose that`s true. kinda funny/pervert, that my mobile is to weak.It`s at least a much more faster than my very first pc, hehe.

[quote]I've used Eclipse and Cordova to package most of my games as I have total control over permissions and ad networks, but the performance is a lot laggier.[/quote] ok, thats interesting to hear, as i planned to have a closer look to this combi in the near future.
Thansk for answering. Good luck with your app!
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