Galaxias - a Metroidvania Project

Show us your works in progress and request feedback

Post » Wed Dec 16, 2015 7:00 pm

I took some time off from this project of mine, now named Galaxias, and I'm back at it again with a lot of things I've learned from working on other projects. I want to use this thread to keep track of updates, for anyone interested in how the project is going.

While a lot of the main engine was already working , I've made some major changes which include:
  • A new, modular skin system for easier suit customization (head, body, and legs are now all separate pieces)
  • A working Metroidvania style screen transition system (custom made)
  • Brand new weapons system - some-what inspired visually by Xenoblade Chronicles X
  • Exploration things like climbing ledges
  • Working on a drone system (shown below) - obviously this won't be something available from the get-go

Some of you all might remember from a previous thread, I wasn't interested in making a fullscale metroidvania type game. But as I worked on more and more levels, and saw myself wanting to make larger and larger levels with depth and story, I felt like this was the best way to scratch that itch. I will still use the old level select system for side missions. But this will be the main scope of the game.

For reference, some older threads can be found here:
metroid-inspired-project-progress-journey-galactia_t123701 old
metroid-inspired-project_t119359 older. like a year. dang homies.


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Screen / Layout Transitions
(minimap needs to be reworked, since previously it automapped everything within 1 singular layout)

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Example of weapons system

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Drone exploration system test, with 8bit darkness goodness
(I know, this probably breaks some 8bit rules. But nobody knows what 8bit is these days anyways)

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12/17/2015 Update - Some Combat and New Suit Design Footage

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12/22/2015 Update - simple boss behavior and event flag setting.

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some update date - new graphics, new area, updated boss behavior

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12/30/2015 Update A functioning metroidvania style map and minimap, and some new HUD features, testing out some new body armor, etc.

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Building out a bit more of the scifi atmosphere - here we see a new landing pad and some antennae

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1/13/2015 some new boss AI and graphics
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2/18/2016 working on another boss, this time utilizing Spriter for both the boss as well as the main character

Thanks for checking this out. I'd love to post more updates here as things continue to move forward!
Last edited by mudmask on Fri Feb 19, 2016 12:07 am, edited 5 times in total.
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Post » Wed Dec 16, 2015 7:55 pm

Lovely 8bit graphic.
And the weapon system in the second gif is really well made.
Good work this far!
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Post » Wed Dec 16, 2015 11:32 pm

@HR78 - thank you, I hope I'll be able to get you a final product sooner than later :)
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Post » Thu Dec 17, 2015 12:06 am

Nice job dude! Keep up!
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Post » Thu Dec 17, 2015 12:50 am

the game looks gorgeous! Cant wait to try it out. Does it have a soundtrack yet? if not pm me! the artwork is inspiring!
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Post » Thu Dec 17, 2015 3:34 am

Expert work, amigo. The visual style accomplishes so much with so little — I love the darkness effect in particular. Can't wait to give it a go!
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Post » Thu Dec 17, 2015 6:16 am

thanks everyone!

@hypedigi, I do have a soundtrack that I'm putting together myself... but I'd be interested in hearing some of your stuff.

@brushfe - funny you should mention that, I'm trying to figure out if I should touch up the visual style just a tad. I would love to get some feedback on whether or not you or anyone felt like this was a good direction:

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What do you think? Too much? You can technically get away with 4 colors per sprite (as opposed to 3 - but maybe up to 6) in an 8bit game, if we're trying to remain purists here...
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Post » Thu Dec 17, 2015 3:53 pm

It all looks so good, @mudmask!
I'm glad to see that you are continuing this project and can't wait to see what you come up with.

The polished character looks really good, but seeing him in game would be the real test if the sprites fit or not. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Dec 17, 2015 4:21 pm

@ryanrybot ah thanks man. I guess I'll have to re-polish some of the other content too... content is king though right?

I had some of your specific feedback in mind when planning how I was going to redo the weapon system. burnable enemies coming soon.
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Post » Thu Dec 17, 2015 6:14 pm

mudmask wrote:thanks everyone!

@hypedigi, I do have a soundtrack that I'm putting together myself... but I'd be interested in hearing some of your stuff.




some of my stuff can be heard at https://soundcloud.com/hypedigi

Let me know if you wanted a hand with any post production as well!
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