Galaxias - a Metroidvania Project

Show us your works in progress and request feedback

Post » Thu Dec 17, 2015 6:30 pm

Great to see this again, I was afraid it vapored. Looking forward to updates! :)
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Post » Thu Dec 17, 2015 9:15 pm

@eliasfrost no joke, looking at some of the Razzia stuff you've come up with definitely played a part in jumping back in to this one.
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Post » Thu Dec 17, 2015 10:00 pm

@ryanrybot

not quite as shiny and HD as Hole In The Earth, but here it is in action:

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Post » Fri Dec 18, 2015 5:14 am

hehe, thanks mudmask!
Wow, the new character sprite looks great in motion. If you could touch up some of the other art to match the new detailing, you would have one fine looking game. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Dec 18, 2015 10:37 pm

This better become a playable reality, sir, or life will cease to have meaning.
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Post » Sat Dec 19, 2015 5:55 am

@RandomFellow - ahh the pressure! thanks for checking it out :)
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Post » Mon Dec 21, 2015 4:00 pm

Very nice!! I like this style of game!!
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Post » Tue Dec 22, 2015 5:13 pm

@Elinewton - thank you!

Quick update, just some simple first boss behavior (I of course took its health WAY down for debugging purposes.. you get me)

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Post » Wed Dec 23, 2015 11:07 pm

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Slight graphics update, preview of a new area with a new tileset and new enemy graphics. Also, the charger boss's eyes blink when he's going to charge you... kind of like Mike Tyson's Punch Out.
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Post » Wed Dec 30, 2015 7:19 am

A couple of quick updates -

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A functioning metroidvania style map and minimap, which works across multiple layouts. I guess there are a few ways that this can be accomplished, but essentially what I did was build the map separately in a TMX file, coded a means to export that TMX file as an array, exported it as an XML, and used a separate array to track whether a particular part of the map had been visited or not. I also have each layout specify what coordinate on the map the upperleft most part of the layout corresponds to.

The more I try to explain it, the more complex it seems... but it's really done in just a few lines. Anyways, I hope that explanation helps someone.

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Building out a bit more of the scifi atmosphere - here we see a new landing pad and some antennae
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