Galaxias - a Metroidvania Project

Show us your works in progress and request feedback

Post » Mon Jan 18, 2016 3:46 am

Really good stuff. 8-bit done well is always fun to look at.
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Post » Mon Jan 18, 2016 11:28 pm

I totally dig what you're doing. Looks great, I like the style and I actually love the lack of background. If you do add any background images in certain areas they will stand out even more.
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Post » Tue Jan 19, 2016 3:04 am

@Cryptwalker and @varr - thanks guys! Yeah for sure, key areas will have some significant background elements. It's kind of the 'less is more' approach.
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Post » Thu Feb 18, 2016 4:19 pm

I've been experimenting with Spriter recently, and although I hit some hurdles I've had some great success in the last day or so. I've completed moved all my character animations to Spriter, to allow for far greater and easier customization of space suits and weapons... and so far it's working great!

I'm also prototyping a boss - here are some animations using some of my test graphics:

Image

Spriter can definitely be used to streamline pixel art and 8bit-ish style graphics. At this point I won't be using it to rotate any individual pieces per say, but it's easy enough to redraw the different angles that I need and animate them on the fly. Props again to @Brashmonkey for killing it with this program... looking forward to where it's headed in the future. I would almost say it's a must have for small or one man teams.
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Post » Fri Feb 19, 2016 12:05 am

In action:

Image

edit: this boss is actually pretty hard..
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Post » Fri Feb 19, 2016 7:48 am

I'm really loving the drone element.
Image Image Image
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Post » Fri Feb 19, 2016 3:26 pm

The boss is looking so ace @mudmask! That death animation looks slick too.
It makes me a little jealous as I'm so far behind on my project. :P
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Feb 19, 2016 4:08 pm

BLERK!
The giant Wasp is quite creepy!
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Post » Fri Feb 19, 2016 4:32 pm

@MPPlantOfficial - thanks man, right now the controls are a LITTLE clunky, because I'm playing around with inertia type movement and bouncing off of things... but I was really racking my brain trying to think of some alternate forms of exploration and interaction, and literally one night it just hit me while I was laying in bed. no joke. it has the potential to be kind of cheesy, so I'm trying to really handle those elements with proper planning and care. I thought about having some kind of auto attack, too...

@ryanrybot - dude thanks. my wife got on me for starting too many things.. so back at it. :D thanks for the feedback on using Spriter, too.

@HR78 - thanks man. when I was researching reference images and stuff, I realized that I just don't like bugs at all. it doesn't even have wings yet!
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Post » Fri Feb 19, 2016 6:01 pm

Ah I've been eyeing Spriter for a while now and was curious how it'd do with pixel art. Your results are definitely looking A+, so I'll have to look in to that :D
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