Galaxias - a Metroidvania Project

Show us your works in progress and request feedback

Post » Mon Jan 18, 2016 3:46 am

Really good stuff. 8-bit done well is always fun to look at.
B
86
S
27
G
10
Posts: 256
Reputation: 11,365

Post » Mon Jan 18, 2016 11:28 pm

I totally dig what you're doing. Looks great, I like the style and I actually love the lack of background. If you do add any background images in certain areas they will stand out even more.
B
10
S
2
G
2
Posts: 87
Reputation: 1,274

Post » Tue Jan 19, 2016 3:04 am

@Cryptwalker and @varr - thanks guys! Yeah for sure, key areas will have some significant background elements. It's kind of the 'less is more' approach.
B
72
S
18
G
9
Posts: 376
Reputation: 9,106

Post » Thu Feb 18, 2016 4:19 pm

I've been experimenting with Spriter recently, and although I hit some hurdles I've had some great success in the last day or so. I've completed moved all my character animations to Spriter, to allow for far greater and easier customization of space suits and weapons... and so far it's working great!

I'm also prototyping a boss - here are some animations using some of my test graphics:

Image

Spriter can definitely be used to streamline pixel art and 8bit-ish style graphics. At this point I won't be using it to rotate any individual pieces per say, but it's easy enough to redraw the different angles that I need and animate them on the fly. Props again to @Brashmonkey for killing it with this program... looking forward to where it's headed in the future. I would almost say it's a must have for small or one man teams.
B
72
S
18
G
9
Posts: 376
Reputation: 9,106

Post » Fri Feb 19, 2016 12:05 am

In action:

Image

edit: this boss is actually pretty hard..
B
72
S
18
G
9
Posts: 376
Reputation: 9,106

Post » Fri Feb 19, 2016 7:48 am

I'm really loving the drone element.
Image Image Image
B
29
S
11
G
27
Posts: 730
Reputation: 17,002

Post » Fri Feb 19, 2016 3:26 pm

The boss is looking so ace @mudmask! That death animation looks slick too.
It makes me a little jealous as I'm so far behind on my project. :P
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Fri Feb 19, 2016 4:08 pm

BLERK!
The giant Wasp is quite creepy!
B
15
S
5
G
2
Posts: 140
Reputation: 2,429

Post » Fri Feb 19, 2016 4:32 pm

@MPPlantOfficial - thanks man, right now the controls are a LITTLE clunky, because I'm playing around with inertia type movement and bouncing off of things... but I was really racking my brain trying to think of some alternate forms of exploration and interaction, and literally one night it just hit me while I was laying in bed. no joke. it has the potential to be kind of cheesy, so I'm trying to really handle those elements with proper planning and care. I thought about having some kind of auto attack, too...

@ryanrybot - dude thanks. my wife got on me for starting too many things.. so back at it. :D thanks for the feedback on using Spriter, too.

@HR78 - thanks man. when I was researching reference images and stuff, I realized that I just don't like bugs at all. it doesn't even have wings yet!
B
72
S
18
G
9
Posts: 376
Reputation: 9,106

Post » Fri Feb 19, 2016 6:01 pm

Ah I've been eyeing Spriter for a while now and was curious how it'd do with pixel art. Your results are definitely looking A+, so I'll have to look in to that :D
B
42
S
11
G
1
Posts: 264
Reputation: 3,299

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 0 guests