Galaxias - a Metroidvania Project

Show us your works in progress and request feedback

Post » Sun Feb 21, 2016 6:59 pm

@bclikesyou - go for it man. for all my larger bosses and enemies from here on out I'll be using Spriter. it might take a few days to play around with but once you get it into Construct 2 properly, it works more or less like a normal sprite. for my character, all my physics were built using just a blank rectangle sprite, so porting all the animations over was super easy.
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Post » Sun Feb 21, 2016 10:28 pm

Really nice boss @mudmask! Look forward to your project!
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Post » Mon Feb 22, 2016 4:30 pm

pabloukiyo wrote:Really nice boss @mudmask! Look forward to your project!


thanks man!
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Post » Mon Feb 22, 2016 4:39 pm

Looks sweet! This entire project is really coming along.
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Post » Mon Feb 22, 2016 7:07 pm

Looking good, man. Best of luck!
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Post » Tue Feb 23, 2016 9:36 pm

Dang, this looks amazing!

Question, is the entire game map one giant layout with transitions and x/y teleports or is it smaller different layouts, linked via events?
Also, are you using individual sprites for each of the map tiles or a tilemap?
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Feb 24, 2016 6:11 am

LaDestitute wrote:Dang, this looks amazing!

Question, is the entire game map one giant layout with transitions and x/y teleports or is it smaller different layouts, linked via events?
Also, are you using individual sprites for each of the map tiles or a tilemap?


Great questions - although you're able to use one big layout, I'm using multiple rooms. At this point it's just easier for me with the engine I've built. For the map elements, I do build them in Tiled first but actually convert the maps into arrays, and the final maps are generated from that array using corresponding sprites.
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Post » Wed Mar 30, 2016 8:33 pm

Sure has been a while since I updated this thread...

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Post » Wed Apr 13, 2016 10:38 pm

Title screen for Galaxias - definitely a work in progress, but getting there...

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Post » Thu Apr 14, 2016 11:21 am

Oh ! I'm really looking forward to play that, such a nice atmosphere
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