Galaxy Runner Stan, the Space Repair Man

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Post » Wed Mar 26, 2014 11:29 am

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Story
In a galaxy, far, far away...

Stan is a simple guy, with one heck of a cool job! Because Stan is responsible for collecting all of the spare parts, and old junk floating around in space. And using it to fix and upgrade the various satellites in orbit around the galaxy.

G-Runner is a fun and challenging "platform-runner" idea, and we wanted to share what we've made so far!

Further info
Stan was one of our very first projects using C2. I learnt a lot of C2 basics while working on the game. Unfortunately, I ended up being distracted by a few other ideas, so the game was eventually shelved. Anyhow, I decided I should really go back and try to finish it off.

Galaxy Runner Stan the Space Repair Man, may sound like a bit of a mouthful. But we wanted to try and convey the idea of someone with a fantastically exciting and important job, and a very down to earth name and character.

Dev team
G-Runner was created and developed by the Blacksmith Software team
- Tim Smith (development, sound, level design)
- Arlene Blackwell (artwork, level design)

Finally
We've still got lots of stuff to finish. But we're going to try and release the first area within the next few weeks. After that we've got 4 more areas to work on, and plenty of cool ideas for those.

Once the first area is completed, we'll post a link so you can try it out :)

We hope you enjoy it.

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Last edited by Blacksmith on Wed Mar 26, 2014 2:04 pm, edited 1 time in total.
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Post » Wed Mar 26, 2014 11:42 am

The graphics are looking awesome. Your making it mobile since I see the touch screen icons? Am also working on a platform but somehow in doubt if I will also make it for mobile since you are so limited in your controls. At least I find it with the game I make. At the moment I use 5 buttons for control and still have to make the fire and bomb controls ;-) Do you have the same experience?
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Post » Wed Mar 26, 2014 12:45 pm

The "down to Earth" spaceman, lol, I like the look of this, good luck with it...
As long as I can move left, right and fire, I'm Happy...
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Post » Wed Mar 26, 2014 5:11 pm

@peterbot1970, thanks! Luckily we only have two buttons, so we haven't had any control problems. I can see how 5 might be a problem though, is there any way you could reduce or combine them?

@Pixel perfick, I wondered who'd be the first to notice that ;) Glad to hear you like the look of the game, stay tuned there's plenty more to come :)
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Post » Sun Mar 30, 2014 4:47 pm

Just finished the animation cycle for our electro-field platform.

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Post » Sun Mar 30, 2014 8:49 pm

I like it! but certainly would not wanna step on it...

Actually is an electro-field platform a good thing to step on?... :?
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Mar 31, 2014 6:38 am

@Pixel perfick, nope you certainly wouldn't wanna step on it, because it would zap you good! :) Perhaps I should refer to it as an electro-field trap instead?
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Post » Mon Mar 31, 2014 6:42 am

He He, or maybe a Zapp trapp...
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Mar 31, 2014 6:45 am

@Pixel perfick, cool name, I think I may have to steal that one! ;)
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Post » Mon Mar 31, 2014 6:49 am

That maybe the most productive thing I come up with Today...

But sure, Ya just take it... ;)
As long as I can move left, right and fire, I'm Happy...
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