I have a HTML5 game which is designed for 640 or wider (iphone). On any screen wider than 640, it looks good too.
On SIII mini, which is only 480 wide, its a bit cramped, but playable.
But on the SIII (android 4.1.2 + chrome) which is 720 wide, I only see a tiny part of the game, looks like its a phone with only 360 with (like switching retina mode off on the iphone).
However, an older SIII, with android 4.0, and the android browser, looks great! The game can use the full 720 width.
So the question is, does anyone know whats in 4.1.2 which is "downgrading" the resolution to half the native resolution? Anyone seen this?
The C2 project is a mobile one with crop fulscreen mode and "use ios retina display" set to "iphone only"