Game Closure Support

Discussion and feedback on Construct 2

Post » Wed Oct 09, 2013 8:24 pm

@arima you said 4 days before "I don't have any opinion of it yet, as I haven't researched it enough to formulate one".
So what do you think?Do you research it?

@C2 Developers : Do you have gameclosure in mind for the next releases of C2?Or HAXE or both of them (why not?).Please write a comment i feel like im talking to myself..i think the tread has a very specific object to discuss and i dont see someone from the team to make any comment.
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Post » Wed Oct 09, 2013 8:47 pm

@spy84

If you look through the forums for the subject. The Scirra staff have already voiced there opinions. We have a had a few large threads about the subject mostly small ones.

While i'm not one of the Scirra staff. I have read it. And it's this. While Ashley is getting frustrated with Ludie lack of communication and there failure to fix problems. CocoonJS still stands as the best viable export for cross platform. It does this by being the least amount of effort for the most robust options.

CJS supports a large set of WC3 features
CJS has WebGL
CJS has Preview over Lan
CJS has a launcher
CJS has a low use barrier.

these features pretty much push it well above the others in use.

what does GC have?
GC has a large learning curve
GC requires manual tinkering to work or C2 to officially support an export
GC custom non WC3 libraries.

what good thing does it have
GC is open source
GC is communicative than Ludie.
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Post » Wed Oct 09, 2013 8:54 pm

@spy84 - I have too much else going on at the moment to research it.

Integrating game closure into C2 is likely something that would take longer than a week or two. Integrating HAXE has been discussed before, and Ashley said it wasn't really an option because it would take probably around 6-12 months, development of anything else on C2 would have to halt for that whole time, it would make all third party plugins not work, and by the time it was integrated, it's likely other solutions would have caught up and improved sufficiently in that time to the point of making move pointless. What's more, is it would likely have it's own set of problems - stencyl decided to use HAXE for their next version years ago, and they still haven't gotten it working yet - likely because the transition wasn't as smooth as they hoped it would be.
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Post » Wed Oct 09, 2013 8:54 pm

[QUOTE=jayderyu] GC is communicative than Ludie.
[/QUOTE] well, to me that sounds wayy better than a "supported" plugin, cocoonJS that is...
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Post » Wed Oct 09, 2013 9:00 pm

so why not to have both of them?is there a reason to compare them?i see phonegap like an alternative for exports to mobiles but in the forum it seems that noone talks about it.but its there along with cocoonjs.so why not to have a third player in the game like gameclosure. im sure that both of them (cjs and gc)have their highs and their lows.but what an excellent option will be to have both of them and in time we decide which is better for exporting our games?

@arima over 1-2 weeks?i dont care if it takes 6 months or a year i just want to be able to export a decent game to android.i dont ask much.i just need to see a plan!spy842013-10-09 21:05:54
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Post » Sun Oct 27, 2013 4:12 am

Personally, I see that:

CocoonJS (Ludei) is a really good technology when it works, when it don't work, it's another story, and it seems that when not working, a resolution is really hard to find, since communication is lacking.

GC is more theorical for now, but it could mean:

-Less functionnal when working
-More communication, so problems can be solved more easily maybe.

Seems more like which way would you take:
-to cross the road easily, and risking to be crushed hardly
-to go the long way, avoiding almost every car, it'll take time, but you'd be at home more quickly that going through the hospital after the car crash, and paying the contravention in the process (because it is likely than CocoonJS could be not free someday If I understood well)

I know, easy comparison, but it seems like that for me
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Oct 27, 2013 6:25 am

@aphrodite i dont know if its less functional than ludei.space blaster was way better with game closure but anyway the cg plugin is not in the plans of the team so... we take the looooooong way back to home.
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Post » Mon Oct 28, 2013 11:29 am

intel XDK
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Post » Mon Oct 28, 2013 1:33 pm

@ghost diagonal grey lines
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Post » Mon Oct 28, 2013 4:09 pm

@spy84 file a bug with @Ashley man
it's the only other 3rd(4rth?) party supported
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