game crashes in XDK

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Post » Tue Jul 19, 2016 8:13 am

I've built a dress up game with lots of images, the whole game is in one layout, no animations or anything, only drag and drop stuff on to a girl. It works great when I try it over LAN on my phone and ipad. But when I export it and use XDK, it crashes on startup when I use app preview on my mobile.
It's like it can't handle all the images. I tried and deleted more than half of the content, and then it works, so it seems like it's too many images for it to handle.
But I think it's strange since it works over LAN, right?
Any suggestions on how I can solve this?
The whole game is based on having lots of clothes and stuff to use so I don't want to delete everything, then it's no point in the game anymore :(
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Post » Tue Jul 19, 2016 8:35 am

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Post » Tue Jul 19, 2016 9:08 am

I know about memory usage, but since it works so well over LAN when I preview, I don't think it should be a problem. And phones and ipads have so much memory now also.
Is the preview over LAN not at all the same thing as "the real thing"?

The debugger just crashes immediately when the app starts, so that doesn't tell me much.. :/
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